Batman and Robin often use the following vehicles. A) Batmobile: mid-sized car.
Weight: 4000 lbs. Passengers: 1+3. Cargo: 500 lbs. Speed: 120 mph. Disable: 20 points. Demolish: 80 points.
Specialized equipment allows the Batmobile to drive across almost any surface, although reduced speed may be necessary.
If the Batmobile is falling off a ledge, pushing a button on the dashboard (with a saved action) can release giant hot-air balloons to keep the car airborne: floating speed = 40" per turn.
All of Batman's vehicles can fire 40" reinforced cables strong enough to pull their own weight.
B) Batboat: motorboat.Weight: 4500 lbs. Passengers: 1+5. Cargo: 500 lbs. Speed: 35 mph. Disable: 23 points. Demolish: 90 points.
C) Batcopter: helicopter.
Weight: 1650 lbs. Passengers: 1+3. Cargo: 500 lbs. Speed: 225 mph. Disable: 9 points. Demolish: 23 points.
In the event of a crash, the push of a button on the Batcopter or Batjet can open a large parachute (falling speed = 2" per phase) or release an instantly inflatable airbag/raft (3" x 3"): divide falling damage by 50. These vehicles can launch mini-parachutes and 2" x 2" nets (attached to cables) to rescue someone who is falling, range = 40", 2 charges.
D) Batjet: also Batplane and Bat Rocket.
Weight: 10,000 lbs. Passengers: 1+3. Cargo: 1,000 lbs. Speed: 2,000 mph (in atmosphere). Disable: 50 points. Demolish: 200 points.
The Batjet can launch torpedoes/harpoons (range = 40", +4 to hit, 1d10 damage, 2 charges) or fire heat rays (range = 40", attack type = flame powers, 1d12 damage, 2 charges). Regard other unique weapons as one-shot inventions.
All vehicles require one action each turn to pilot/drive and another action to fire a weapon or activate a safety device.

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