<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3999337956018968803</id><updated>2011-11-27T16:05:33.907-08:00</updated><category term='Atom'/><category term='Flash'/><category term='Aquaman'/><category term='Hawkman'/><category term='Wonder Woman'/><category term='Superman'/><category term='Robin'/><category term='Black Vulcan'/><category term='Rima'/><category term='Samurai'/><category term='Batman'/><category term='Wonder Twins'/><category term='Green Arrow'/><category term='Green Lantern'/><category term='Hawkgirl'/><category term='Apache Chief'/><title type='text'>Super Friends and Super Stats</title><subtitle type='html'>Bringing Saturday-morning heroes into the game Villains &amp;amp; Vigilantes™</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>29</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-3428302619594416923</id><published>2009-11-28T19:32:00.001-08:00</published><updated>2009-11-29T22:00:12.332-08:00</updated><title type='text'>FIRESTAR</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SxHsJ76vt-I/AAAAAAAABro/QWfExxbIUWY/s1600/Picture+3.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SxHsJ76vt-I/AAAAAAAABro/QWfExxbIUWY/s320/Picture+3.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5409364282895742946" /&gt;&lt;/a&gt;Name: Angelica Jones&lt;br /&gt;Sex: Female&lt;br /&gt;Side: Good&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Charisma A:&lt;/b&gt; +5&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Mutant Power:&lt;/b&gt; Though visually distinct, Firestar's heat powers work the same as Flame Power B. &lt;br /&gt;&lt;br /&gt;PR = 3  and one action to activate heat powers and simultaneously change into costume. Range = 27", 1d12 damage, PR = 3 per attack.  PR = 1 per hour of flight, max. speed = 42 mph.&lt;br /&gt;&lt;br /&gt;Weight: 130 lbs.&lt;br /&gt;Basic Hits: 3&lt;br /&gt;&lt;br /&gt;Strength: 12&lt;br /&gt;Endurance: 15&lt;br /&gt;Agility: 15&lt;br /&gt;Intelligence: 14&lt;br /&gt;Charisma: 16&lt;br /&gt;Reactions from Good/Evil: +/- 2&lt;br /&gt;&lt;br /&gt;Hit Mod. (1.2)(1.8)(1.6)(1.1) = 3.8016&lt;br /&gt;Hit Points: 12&lt;br /&gt;Power: 56&lt;br /&gt;Healing Rate: 1.2&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod.: +1&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 210 lbs.&lt;br /&gt;Basic HTH Damage: 1d4&lt;br /&gt;&lt;br /&gt;Movement Rates: 42" ground, 185" flying&lt;br /&gt;&lt;br /&gt;Det. Hidden: 10%&lt;br /&gt;Det. Danger: 14%&lt;br /&gt;&lt;br /&gt;Inventing: 42%&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Education. Firestar appeared on &lt;b&gt;Spider-Man and His Amazing Friends&lt;/b&gt; before her debut in the comics. On the TV series, classmates ridiculed "Angelica Jinx" when her heat powers began to manifest. She later trained as a member of the X-Men.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SxHvAQcqkhI/AAAAAAAABrw/NkfLrnh6S9A/s1600/Picture+4.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SxHvAQcqkhI/AAAAAAAABrw/NkfLrnh6S9A/s320/Picture+4.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5409367415142912530" /&gt;&lt;/a&gt;&lt;b&gt;Membership Status:&lt;/b&gt; On the cartoon, both Firestar and Iceman began teaming up with Spider-Man after graduating from the X-Men.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-3428302619594416923?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/3428302619594416923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/11/firestar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/3428302619594416923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/3428302619594416923'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/11/firestar.html' title='FIRESTAR'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ejtt-uqu2Qo/SxHsJ76vt-I/AAAAAAAABro/QWfExxbIUWY/s72-c/Picture+3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-8997189665533954580</id><published>2009-11-28T18:42:00.000-08:00</published><updated>2009-11-30T22:48:21.856-08:00</updated><title type='text'>ICEMAN</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SxHhvWO0W5I/AAAAAAAABrg/s3iqgDAoTdI/s1600/ICEMANFFiceman.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SxHhvWO0W5I/AAAAAAAABrg/s3iqgDAoTdI/s320/ICEMANFFiceman.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5409352830986509202" /&gt;&lt;/a&gt;Identity: Robert "Bobby" Drake&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Ice Powers:&lt;/b&gt; range = 6", 1d12 damage, PR = 5 per attack. Opponents encased in ice take cold damage between turns (see rules, p. 13). &lt;br /&gt;&lt;br /&gt;Generating ice armor requires 1" of movement per point of protection. Ice melts away at 2 points between turns. Iceman looks fully encased in ice even when he has only 1 point of armor.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Speed Bonus:&lt;/b&gt; +60" by creating and riding on ice bridges, PR = 0. Iceman cannot use this movement bonus to generate ice armor.&lt;br /&gt;&lt;br /&gt;Weight: 150 lbs.&lt;br /&gt;Basic Hits: 3&lt;br /&gt;&lt;br /&gt;Strength: 13&lt;br /&gt;Endurance: 16&lt;br /&gt;Agility: 15&lt;br /&gt;Intelligence: 12&lt;br /&gt;Charisma: 14&lt;br /&gt;Reactions from Good/Evil: +/- 1&lt;br /&gt;&lt;br /&gt;Hit Points: 12&lt;br /&gt;Power Points: 56&lt;br /&gt;Hit Mod. (1.2)(1.8)(1.6)(1.1) = 3.8016&lt;br /&gt;Healing Rate: 1.2&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod.: +1&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 285 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Movement Rates: 44" ground, up to 104" on ice ramps (approx. 22 mph)&lt;br /&gt;&lt;br /&gt;Det. Hidden:  10%&lt;br /&gt;Det. Danger: 14%&lt;br /&gt;&lt;br /&gt;Inventing: 36%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SxHhb4sUjYI/AAAAAAAABrY/DIov2ocd6cE/s1600/ICEMANFForigin01.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SxHhb4sUjYI/AAAAAAAABrY/DIov2ocd6cE/s200/ICEMANFForigin01.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5409352496639675778" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Education. In both the comics and on &lt;b&gt;Spider-Man and His Amazing Friends&lt;/b&gt;, Bobby Drake's mutant powers manifested during childhood. He honed his abilities as a member of the X-Men.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; On the cartoon, both Iceman and Firestar began teaming up with Spider-Man after graduating from the X-Men.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-8997189665533954580?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/8997189665533954580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/11/iceman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8997189665533954580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8997189665533954580'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/11/iceman.html' title='ICEMAN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ejtt-uqu2Qo/SxHhvWO0W5I/AAAAAAAABrg/s3iqgDAoTdI/s72-c/ICEMANFFiceman.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-2304905626154333927</id><published>2009-11-02T19:21:00.000-08:00</published><updated>2009-11-06T15:09:06.784-08:00</updated><title type='text'>FEARIANS</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Su-h_1X6qPI/AAAAAAAABog/FpSzVtwgW2M/s1600-h/challengeofthesuperfriends_invasionofthefearians03.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Su-h_1X6qPI/AAAAAAAABog/FpSzVtwgW2M/s320/challengeofthesuperfriends_invasionofthefearians03.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5399712596271737074" /&gt;&lt;/a&gt;Sex: Male stats appear below&lt;br /&gt;Side: Evil &lt;br /&gt;Level: 3&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Body Power:&lt;/b&gt; Weight x 1.5. Each Fearian is born with three heads. Although they function together as one individual, each head makes a separate saving throw vs. blinding flashes and other special attacks to the head. So long as one of the heads is unaffected and conscious, the Fearian will function normally.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Intelligence B:&lt;/b&gt; +17&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Special Requirement:&lt;/b&gt; Unlike most of the extraterrestrials that tried to conquer the Earth, the Fearians needed to alter the planet's atmosphere to make it inhabitable for their species.&lt;br /&gt;&lt;br /&gt;Weight: 255 lbs.&lt;br /&gt;Basic Hits: 6&lt;br /&gt;Agility Mod.: -2&lt;br /&gt;&lt;br /&gt;Strength: 11&lt;br /&gt;Endurance: 10&lt;br /&gt;Agility: 9&lt;br /&gt;Intelligence: 27&lt;br /&gt;Charisma: 13&lt;br /&gt;Reactions from Good/Evil: -/+ 1&lt;br /&gt;&lt;br /&gt;Hit Points: 9&lt;br /&gt;Power Points: 57&lt;br /&gt;Hit Mod. (1.0)(1.0)(1.0)(1.6) = 1.6&lt;br /&gt;Healing Rate: 1.5&lt;br /&gt;&lt;br /&gt;Accuracy: --&lt;br /&gt;Damage Mod.: +3&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 298 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Movement Rates: 30"&lt;br /&gt;&lt;br /&gt;Det. Hidden: 20%&lt;br /&gt;Det. Danger: 24%&lt;br /&gt;&lt;br /&gt;Inventing: 81%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Su-ippXfUgI/AAAAAAAABoo/M3K0u37mBf4/s1600-h/sf26.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Su-ippXfUgI/AAAAAAAABoo/M3K0u37mBf4/s320/sf26.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5399713314603225602" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Extraterrestrial) Government/Bureaucracy, Research/Technology. The Fearians are natives of Venus in the world of the Super Friends but do not exist in the core DC universe.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; In an episode titled "Invasion of the Fearians," the Legion of Doom agreed to assist the extraterrestrials in a plot to make the Earth more like Venus.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-2304905626154333927?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/2304905626154333927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/11/fearians.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2304905626154333927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2304905626154333927'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/11/fearians.html' title='FEARIANS'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/Su-h_1X6qPI/AAAAAAAABog/FpSzVtwgW2M/s72-c/challengeofthesuperfriends_invasionofthefearians03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-3066738580869023263</id><published>2009-09-11T08:38:00.000-07:00</published><updated>2009-11-05T16:59:57.757-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Green Arrow'/><title type='text'>GREEN ARROW</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SqpvYiSQwFI/AAAAAAAABls/Phn18fcgqW8/s1600-h/greenarrow.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SqpvYiSQwFI/AAAAAAAABls/Phn18fcgqW8/s320/greenarrow.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5380235172158423122" /&gt;&lt;/a&gt;Identity: Oliver Queen&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 3&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Vehicle:&lt;/b&gt; Green Arrow drives a jeep.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Expertise:&lt;/b&gt; +4 to hit with bow and arrows.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Special Weapon:&lt;/b&gt; He carries 24 arrows, including several trick arrows, +4 to hit, 54" range.&lt;br /&gt;&lt;b&gt;A) Cable Arrow: &lt;/b&gt; includes a grappling hook, cable structural rating = 6.&lt;br /&gt;&lt;b&gt;B) Propeller Arrow:&lt;/b&gt; a motorized propeller flies the arrow forward, speed = 120 mph, can transport 1-2 lbs. of cargo.&lt;br /&gt;&lt;b&gt;C) Smoke Arrow (x2):&lt;/b&gt; obscures vision over a 2" x 2" area, those effected must stay in place for the rest of the turn or suffer penalties similar to darkness control (see rules, p. 11).&lt;b&gt;* &lt;br /&gt;D) Stun Arrow (x2):&lt;/b&gt; HTH + 1d6 damage with rounded tip.&lt;b&gt;*&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Weight: 180 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 15&lt;br /&gt;Endurance: 17&lt;br /&gt;Agility: 18&lt;br /&gt;Intelligence: 15&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: +/-3&lt;br /&gt;&lt;br /&gt;Hit Points: 23&lt;br /&gt;Power Points: 65&lt;br /&gt;Hit Mod. (1.4)(1.8)(1.9)(1.2) = 5.7456&lt;br /&gt;Healing Rate: 1.6/day&lt;br /&gt;&lt;br /&gt;Accuracy: +3 (becomes +11 with arrows)&lt;br /&gt;Damage Mod.: +3&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 457 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Inventing: 45%&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Sports, Inheritor. Oliver Queen honed his archery skills when he was stranded on a deserted island. Afterward, he used his wealth to develop trick arrows as the Green Arrow.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Green Arrow rescued the rest of the Super Friends during a guest appearance on "Gulliver's Gigantic Goof" (1973), an episode from the original series . Though treated like a full member of the team, he did not appear again on the show. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/Sqpw02BW5lI/AAAAAAAABl8/KvaY8kTp42M/s1600-h/speedybow.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/Sqpw02BW5lI/AAAAAAAABl8/KvaY8kTp42M/s320/speedybow.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5380236758004196946" /&gt;&lt;/a&gt;&lt;b&gt;*&lt;/b&gt; Arrows followed by asterisks actually belonged to Speedy (Green Arrow's sidekick from the comics) during Filmation cartoons of the Teen Titans. &lt;br /&gt;&lt;br /&gt;Had Green Arrow appeared in more episodes, he might have used these and other devices.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-3066738580869023263?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/3066738580869023263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/green-arrow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/3066738580869023263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/3066738580869023263'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/green-arrow.html' title='GREEN ARROW'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SqpvYiSQwFI/AAAAAAAABls/Phn18fcgqW8/s72-c/greenarrow.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-5034710705556951748</id><published>2009-09-11T07:51:00.001-07:00</published><updated>2009-09-11T08:25:20.858-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hawkgirl'/><title type='text'>HAWKGIRL</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SqpmOG-j8TI/AAAAAAAABlc/uTPOTMr5diQ/s1600-h/hawkgirl.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SqpmOG-j8TI/AAAAAAAABlc/uTPOTMr5diQ/s320/hawkgirl.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5380225097424695602" /&gt;&lt;/a&gt;Identity: Shayera Hol (inferring that she is Hawkman's wife, as Hawkwoman was in the comics at the time).&lt;br /&gt;Sex: Female&lt;br /&gt;Side: Good&lt;br /&gt;Level: 2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Wings Device with Speed Bonus:&lt;/b&gt; +3 Agility, max. speed = 50 mph, 24-hours of flight.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Vehicle:&lt;/b&gt;  Episodes of the &lt;b&gt;All-New Super Friends&lt;/b&gt; show Hawkgirl piloting the &lt;b&gt;Hawkplane&lt;/b&gt;. Hawkman does not use this vehicle on his own.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hawkplane:&lt;/b&gt; Weight: 10,000 lbs. Passengers: 1+1. Cargo: 1,000 lbs. Speed: 2,000 mph (in atmosphere). Disable: 50 points. Demolish: 200 points. &lt;br /&gt;&lt;br /&gt;Weight: 120 lbs.&lt;br /&gt;Basic Hits: 3&lt;br /&gt;Agility Mod.: +2&lt;br /&gt;&lt;br /&gt;Strength: 13&lt;br /&gt;Endurance: 15&lt;br /&gt;Agility: 14&lt;br /&gt;Intelligence; 15&lt;br /&gt;Charisma: 13&lt;br /&gt;Reactions from Good/Evil: +/- 1&lt;br /&gt;&lt;br /&gt;Hit Points: 11&lt;br /&gt;Power: 57&lt;br /&gt;(1.2)(1.8)(1.3)(1.2) = 3.3696&lt;br /&gt;Healing Rate: 1.2/day&lt;br /&gt;&lt;br /&gt;Accuracy: +1&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity:  194 lbs.&lt;br /&gt;Basic HTH Damage: 1d4&lt;br /&gt;&lt;br /&gt;Movement Rates: 42" ground, 220" flying&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 45%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SqpoaZywi0I/AAAAAAAABlk/zGW-c3Pjn48/s1600-h/75px-2HG.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SqpoaZywi0I/AAAAAAAABlk/zGW-c3Pjn48/s320/75px-2HG.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5380227507657149250" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Extraterrestrial) Research/Technology. The character from the Super Friends has little in common with versions of Hawkwoman and Hawkgirl that appear elsewhere.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Hawkgirl and Hawkman worked together during their guest spots on the &lt;b&gt;All-New Super Friends Hour&lt;/b&gt;. The couple apparently separated for a time, since she did not accompany him on &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;In her final guest appearance during in the 1980s, Hawkgirl wore a new costume, while Hawkman's uniform remained the same.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-5034710705556951748?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/5034710705556951748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/hawkgirl.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5034710705556951748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5034710705556951748'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/hawkgirl.html' title='HAWKGIRL'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ejtt-uqu2Qo/SqpmOG-j8TI/AAAAAAAABlc/uTPOTMr5diQ/s72-c/hawkgirl.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-1122140540999775068</id><published>2009-09-11T00:20:00.000-07:00</published><updated>2009-09-10T22:34:24.095-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hawkman'/><title type='text'>HAWKMAN</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SpszLX2CgpI/AAAAAAAABj8/GmOj53bkz6E/s1600-h/hawkman_small.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SpszLX2CgpI/AAAAAAAABj8/GmOj53bkz6E/s320/hawkman_small.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5375946850669068946" /&gt;&lt;/a&gt;Identity: Katar Hol (Carter Hall)&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Strength A:&lt;/b&gt; +4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Wings Device with Speed Bonus:&lt;/b&gt; +3 Agility, max. speed = 50 mph, 24-hours of flight.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Independence from Atmosphere:&lt;/b&gt; Though seen using a space helmet during an &lt;b&gt;All-New&lt;/b&gt; adventure with Hawkgirl, &lt;b&gt;Challenge of the Superfriends&lt;/b&gt; establishes that Hawkman can breathe in outer space on his own. &lt;br /&gt;&lt;br /&gt;Weight: 220 lbs.&lt;br /&gt;Basic Hits: 5&lt;br /&gt;&lt;br /&gt;Strength: 19&lt;br /&gt;Endurance: 18&lt;br /&gt;Agility: 13&lt;br /&gt;Intelligence: 14&lt;br /&gt;Charisma: 15&lt;br /&gt;Reactions from Good/Evil:  +/- 2&lt;br /&gt;&lt;br /&gt;Hit Points: 26&lt;br /&gt;Power Points: 64&lt;br /&gt;Hit Mod. (1.6)(2.2)(1.3)(1.1) = 5.0336&lt;br /&gt;Healing Rate: 2.5/day&lt;br /&gt;&lt;br /&gt;Accuracy: +1&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity; 953 lbs.&lt;br /&gt;Basic HTH Damage: 1d8&lt;br /&gt;&lt;br /&gt;Movement Rates: 50" ground, 220" flying.&lt;br /&gt;&lt;br /&gt;Det. Hidden: 10%&lt;br /&gt;Det. Danger: 14%&lt;br /&gt;&lt;br /&gt;Inventing: 42%&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Extraterrestrial) Research/Technology. This version of Hawkman lacked the exceptional intelligence and creative array of devices seen in the comics. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Hawkman and Hawkgirl worked as a pair on the &lt;b&gt;All-New Super Friends Hour&lt;/b&gt;, and again in episodes from the 1980s. But he appeared without her on &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;. In the Filmation cartoons, Hawkman had a pet bird.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-1122140540999775068?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/1122140540999775068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/hawkman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/1122140540999775068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/1122140540999775068'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/hawkman.html' title='HAWKMAN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ejtt-uqu2Qo/SpszLX2CgpI/AAAAAAAABj8/GmOj53bkz6E/s72-c/hawkman_small.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-8262576890076830027</id><published>2009-09-04T22:33:00.001-07:00</published><updated>2009-09-07T13:45:44.425-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rima'/><title type='text'>RIMA</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SqJ3TYjvj4I/AAAAAAAABlM/8h1XvasY40E/s1600-h/200px-Rima_1.png"&gt;&lt;img style="float:left; margin:0 10px 5px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SqJ3TYjvj4I/AAAAAAAABlM/8h1XvasY40E/s320/200px-Rima_1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5377992079927381890" /&gt;&lt;/a&gt;Identity: This version of the character does not call herself "Jungle Girl."&lt;br /&gt;Sex: Female&lt;br /&gt;Side: Good&lt;br /&gt;Level: 2&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Animal Control:&lt;/b&gt; Rima can control up to 40 hit points of animals native to South America.&lt;br /&gt;&lt;br /&gt;Controlling animals on other continents requires a Mind Control attempt each turn, range = 6". Use an animal's Ferocity for Charisma (combining rules, pp. 9, 15, 46).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Willpower B:&lt;/b&gt; Rima's jungle call allows her to carry simple instructions and control South American animals beyond her line of sight, radius = 300", requires one action, PR=2.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Heightened Senses:&lt;/b&gt; With an Intelligence save (d20), Rima can infer basic information from the animals under her control, requires one action, PR=1.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Speed Bonus:&lt;/b&gt; +30" swinging on vines/ropes.&lt;br /&gt;&lt;br /&gt;Weight: 130 lbs.&lt;br /&gt;Basic Hits: 3&lt;br /&gt;&lt;br /&gt;Strength: 15&lt;br /&gt;Endurance: 18&lt;br /&gt;Agility: 18&lt;br /&gt;Intelligence: 14&lt;br /&gt;Charisma: 14&lt;br /&gt;Reactions from Good/Evil: +/- 1&lt;br /&gt;&lt;br /&gt;Hit Points: 20&lt;br /&gt;Power Points: 65&lt;br /&gt;Hit Mod.: (1.2)(2.2)(1.9)(1.1) = 6.4372&lt;br /&gt;Healing Rate: 1.5&lt;br /&gt;&lt;br /&gt;Accuracy: +3&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 337 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Movement: 51" ground, 81" swinging on vines/ropes&lt;br /&gt;&lt;br /&gt;Det. Hidden: 10%&lt;br /&gt;Det. Danger: 14%&lt;br /&gt;&lt;br /&gt;Inventing: 42%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SqJ1ZFZJGLI/AAAAAAAABlE/E87JOoiQKlk/s1600-h/13058-2666-14640-1-rima-the-jungle-gir_super.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SqJ1ZFZJGLI/AAAAAAAABlE/E87JOoiQKlk/s320/13058-2666-14640-1-rima-the-jungle-gir_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5377989978838603954" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (South American) Communication, Animal Training. &lt;br /&gt;&lt;br /&gt;An earlier version of Rima appeared in a 1974-1975 comic book series, adapting the character from William Henry Hudson's 1904 novel &lt;b&gt;Green Mansions: A Romance of the Tropical Forest&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Rima guest starred in two &lt;b&gt;All-New&lt;/b&gt; episodes. She was not part of &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-8262576890076830027?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/8262576890076830027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/rima.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8262576890076830027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8262576890076830027'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/rima.html' title='RIMA'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ejtt-uqu2Qo/SqJ3TYjvj4I/AAAAAAAABlM/8h1XvasY40E/s72-c/200px-Rima_1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-3291345884426182292</id><published>2009-09-01T20:13:00.001-07:00</published><updated>2009-09-12T22:17:14.461-07:00</updated><title type='text'>LEX LUTHER</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/Sp3n4TjcTwI/AAAAAAAABks/agchiA6JADY/s1600-h/200px-LLuthor.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/Sp3n4TjcTwI/AAAAAAAABks/agchiA6JADY/s200/200px-LLuthor.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5376708484657860354" /&gt;&lt;/a&gt;Identity: he does not use an alias&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Evil&lt;br /&gt;Level: 8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Charisma A:&lt;/b&gt; +10&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Intelligence A:&lt;/b&gt; +14&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Flight Device:&lt;/b&gt; max. speed = 195 mph, 12 hours of flight with boot jets.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Special Weapon:&lt;/b&gt; 30" range, attacks as paralysis ray but with different effects (predetermined by Luther). Opponents may remain conscious yet immobilized, lose the ability to activate thier devices/powers, or experience some other weakness, 12 charges. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Vehicle:&lt;/b&gt; Luther engineered the &lt;b&gt;Hall of Doom&lt;/b&gt;, flying headquarters of the Legion of Doom.&lt;br /&gt;&lt;br /&gt;Weight: 200 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 13&lt;br /&gt;Endurance: 15&lt;br /&gt;Agility: 14&lt;br /&gt;Intelligence: 32&lt;br /&gt;Charisma: 23&lt;br /&gt;Reactions from Good/Evil: -/+ 4&lt;br /&gt;&lt;br /&gt;Hit Points: 20&lt;br /&gt;Power Points: 74&lt;br /&gt;Hit Mod. (1.2)(1.8)(1.3)(1.7) = 4.7736&lt;br /&gt;Healing Rate: 1.6/day&lt;br /&gt;&lt;br /&gt;Accuracy: +1 &lt;br /&gt;Damage Mod.: +4&lt;br /&gt;Carrying Capacity: 370 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Movement Rates: 42" ground, 858" flying&lt;br /&gt;&lt;br /&gt;Det. Hidden: 22%&lt;br /&gt;Det. Danger: 26%&lt;br /&gt;&lt;br /&gt;Inventing: 96%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Sp3jZCf4rFI/AAAAAAAABkU/Xp5QpzDI4Gw/s1600-h/challengeofthesuperfriends_historyofdoom14.jpg"&gt;&lt;img style="float:left; margin:0 10px 5px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Sp3jZCf4rFI/AAAAAAAABkU/Xp5QpzDI4Gw/s200/challengeofthesuperfriends_historyofdoom14.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5376703549457083474" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Crime, Chemistry, Research/Technology. While growing up in Smallville, Superboy rescued Lex Luther from a lab accident by blowing away dangerous fumes. &lt;br /&gt;&lt;br /&gt;The aspiring scientist lost his hair as a result of the "super breath" and immediately turned against the hero. &lt;br /&gt;&lt;br /&gt;Beforehand, Luther had been working on a cure for the effects of kryptonite (told in the &lt;b&gt;Challenge&lt;/b&gt; episode titled "History of Doom").&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Lex Luther founded the Legion of Doom.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-3291345884426182292?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/3291345884426182292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/lex-luther.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/3291345884426182292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/3291345884426182292'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/09/lex-luther.html' title='LEX LUTHER'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ejtt-uqu2Qo/Sp3n4TjcTwI/AAAAAAAABks/agchiA6JADY/s72-c/200px-LLuthor.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-2417965101585294768</id><published>2009-08-25T23:04:00.000-07:00</published><updated>2009-09-03T19:42:30.907-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robin'/><title type='text'>ROBIN</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SpX6pRAnsaI/AAAAAAAABjM/XTZJwiYt0Yo/s1600-h/Picture+6.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SpX6pRAnsaI/AAAAAAAABjM/XTZJwiYt0Yo/s320/Picture+6.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5374477317184139682" /&gt;&lt;/a&gt;Identity: Dick Grayson&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 5&lt;br /&gt;&lt;br /&gt;Training (variation): Robin receives two training bonuses each level that he trains with Batman, while Batman's stats remain the same.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Natural Weaponry:&lt;/b&gt; +1 to hit, +2 damage. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Special Weapon:&lt;/b&gt; Robin's &lt;a href ="http://superfriendstats.blogspot.com/2009/08/utility-belts.html"&gt;&lt;strong&gt;Utility Belt&lt;/strong&gt;&lt;/a&gt; carries many customized devices. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Speed Bonus Devices:&lt;/b&gt;  The 20" cable and grappling hook stored in his &lt;b&gt;Utility Belt&lt;/b&gt; allow Robin to swing across distances or scale walls. Structural rating = 6.&lt;br /&gt;&lt;br /&gt;Suction/magnetic climbing equipment in his gloves/boots also allows Robin to scale surfaces at 20"/turn. With boot jets/springs, he can leap 10" up and 20" across (1 charge).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Vehicles:&lt;/b&gt; Robin can drive/pilot all of &lt;a href ="http://superfriendstats.blogspot.com/2009/08/bat-vehicles.html"&gt;&lt;strong&gt;Batman's Vehicles&lt;/strong&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Vulnerability:&lt;/b&gt; Robin relies on Batman for his devices. But Robin does not have Batman's heightened detective senses and willpower skill.&lt;br /&gt;&lt;br /&gt;Weight: 170 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 15&lt;br /&gt;Endurance: 16&lt;br /&gt;Agility: 18&lt;br /&gt;Intelligence: 14&lt;br /&gt;Charisma: 15&lt;br /&gt;Reactions from Good/Evil: +/-2&lt;br /&gt;&lt;br /&gt;Hit Points: 22&lt;br /&gt;Power Points: 63&lt;br /&gt;Hit Mod. (1.4)(1.8)(1.9)(1.1) = 5.2668&lt;br /&gt;Healing Rate: 1.6/day&lt;br /&gt;&lt;br /&gt;Accuracy: +3 (not including skills/devices)&lt;br /&gt;Damage Mod.: +2 (not including skills/devices)&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 423 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Movement Rates: 49" ground, 69" swinging with cable, 20" scaling walls&lt;br /&gt;&lt;br /&gt;Det. Hidden: 10%&lt;br /&gt;Det. Danger: 14%&lt;br /&gt;&lt;br /&gt;Inventing: 42%&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Performing Art. When Dick Grayson's parents died in an accident, the young trapeze artist became a ward of Bruce Wayne (Batman).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Although he never joined the Justice League in the comics, Robin acted as a full member of the team during the &lt;b&gt;All-New&lt;/b&gt;/&lt;b&gt;Challenge&lt;/b&gt; episodes. In this respect, the animated character was more in keeping with the Robin from &lt;b&gt;Earth 2&lt;/b&gt; who joined the &lt;b&gt;Justice Society of America&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SpX_EVCiuHI/AAAAAAAABjU/XcCqIO9qXcA/s1600-h/titansrescue.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SpX_EVCiuHI/AAAAAAAABjU/XcCqIO9qXcA/s200/titansrescue.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5374482180168923250" /&gt;&lt;/a&gt;Batman and a younger version of Robin appeared together in Filmation cartoons of the 1960s, and again in the 1970s on &lt;b&gt;Scooby Doo&lt;/b&gt; and then in their own animated series on CBS. &lt;br /&gt;&lt;br /&gt;Robin was not a member of the Filmation version of the &lt;b&gt;Teen Titans&lt;/b&gt;, and the Titans were not referenced on the Super Friends.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-2417965101585294768?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/2417965101585294768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/robin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2417965101585294768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2417965101585294768'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/robin.html' title='ROBIN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ejtt-uqu2Qo/SpX6pRAnsaI/AAAAAAAABjM/XTZJwiYt0Yo/s72-c/Picture+6.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-519520443363399690</id><published>2009-08-23T00:06:00.000-07:00</published><updated>2009-09-07T11:28:09.522-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>BATMAN</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpTHLXsmtXI/AAAAAAAABis/wMBswQ_DOHk/s1600-h/challengeofthesuperfriends_opening14.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpTHLXsmtXI/AAAAAAAABis/wMBswQ_DOHk/s200/challengeofthesuperfriends_opening14.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5374139253513434482" /&gt;&lt;/a&gt;Identity: Bruce Wayne&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Natural Weaponry:&lt;/b&gt; +1 to hit, +2 damage. (Other versions of the character have stronger fighting skills.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Special Weapon:&lt;/b&gt; Batman's trademark &lt;a href ="http://superfriendstats.blogspot.com/2009/08/utility-belts.html"&gt;&lt;strong&gt;Utility Belt&lt;/strong&gt;&lt;/a&gt; carries many customized devices.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Speed Bonus Devices:&lt;/b&gt;  The 20" cable and grappling hook stored in his &lt;b&gt;Utility Belt&lt;/b&gt; allow Batman to swing across distances or scale walls. Structural rating = 6.&lt;br /&gt;&lt;br /&gt;Suction/magnetic climbing equipment in his gloves/boots also allows Batman to scale surfaces at 20"/turn. With boot jets/springs, he can leap 10" up and 20" across (1 charge).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Vehicles:&lt;/b&gt; Batman can operate any his &lt;a href ="http://superfriendstats.blogspot.com/2009/08/bat-vehicles.html"&gt;&lt;strong&gt;Bat Vehicles&lt;/strong&gt;&lt;/a&gt; with a remote-control device on his belt, range = line of sight. This requires all of his movement and one action per turn.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Heightened Senses:&lt;/b&gt; Batman uses d20 (instead of d100) on Det. Hidden roles to notice clues/evidence. &lt;br /&gt;&lt;br /&gt;Fingerprint dusters, infrared sensors, binoculars, and other detective equipment on his &lt;b&gt;Utility Belt&lt;/b&gt; give Batman a second Det. Hidden roll (d20). Batman's portable &lt;b&gt;Mini-Bat Computer&lt;/b&gt; can analyze findings away from the  Hall of Justice or Batcave.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;6. Willpower B:&lt;/b&gt;  +2 Intelligence and x2 Inventing Points. If Batman is physically constrained, he still gets an Agility save (d20) to reach a device on his &lt;b&gt;Utility Belt&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SpDlHBUKIbI/AAAAAAAABg4/x6PcEuTSYtI/s1600-h/default.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SpDlHBUKIbI/AAAAAAAABg4/x6PcEuTSYtI/s200/default.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5373046264227832242" /&gt;&lt;/a&gt;Weight: 210&lt;br /&gt;Basic Hits: 5&lt;br /&gt;&lt;br /&gt;Strength: 18&lt;br /&gt;Endurance: 17&lt;br /&gt;Agility: 18&lt;br /&gt;Intelligence: 20&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: +/-3&lt;br /&gt;&lt;br /&gt;Power: 73&lt;br /&gt;Hit Points: 36&lt;br /&gt;Hit Mod. (1.6)(1.8)(1.9)(1.3) = 7.1136&lt;br /&gt;Healing Rate: 2/day&lt;br /&gt;&lt;br /&gt;Accuracy: +3 (not including skill/device bonuses)&lt;br /&gt;Damage Mod.: +3 (not including skill/device bonuses)&lt;br /&gt;&lt;br /&gt;Carrying Capacity:  791 lbs.&lt;br /&gt;Basic HTH Damage: 1d8&lt;br /&gt;&lt;br /&gt;Movement Rates: 53" ground, 73" swinging with cable, 20" scaling walls&lt;br /&gt;&lt;br /&gt;Det. Hidden: 14%&lt;br /&gt;Det. Danger: 18%&lt;br /&gt;&lt;br /&gt;Inventing: 60%&lt;br /&gt;Inventing Points: 4.0 per level&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpDO8t6BgCI/AAAAAAAABgY/4K2dww_xLvo/s1600-h/200px-Seeing_Robin_Hood.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpDO8t6BgCI/AAAAAAAABgY/4K2dww_xLvo/s200/200px-Seeing_Robin_Hood.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5373021897963438114" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Law Enforcement, Research/Technology, Inheritor (millionaire).&lt;br /&gt;&lt;br /&gt;An episode from the 1980s titled "The Fear" told how Bruce Wayne witnessed his parents gunned down by a mugger when he was a boy. That incident compelled him to dedicate his life to fighting crime. Batman's long list of enemies includes the Riddler, Joker, and Penguin.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Batman began working with Robin before joining the Super Friends.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-519520443363399690?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/519520443363399690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/batman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/519520443363399690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/519520443363399690'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/batman.html' title='BATMAN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpTHLXsmtXI/AAAAAAAABis/wMBswQ_DOHk/s72-c/challengeofthesuperfriends_opening14.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-1652042244607999004</id><published>2009-08-20T23:57:00.001-07:00</published><updated>2009-08-26T21:30:01.510-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robin'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>UTILITY BELTS</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpN2k9vhmHI/AAAAAAAABiE/FVkoI8ibcho/s1600-h/robinbatarang.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpN2k9vhmHI/AAAAAAAABiE/FVkoI8ibcho/s200/robinbatarang.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5373769157804398706" /&gt;&lt;/a&gt;Batman and Robin wear &lt;b&gt;Utility Belts&lt;/b&gt; equipped with a Bat-cable, flashlight, many common tools, and the following customized items.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A) Batarang:&lt;/b&gt; +3 to hit,  damage = HTH + 1d3 or special attack, range = Agility (to return like a boomerang) or Agility x 2 (without returning). &lt;br /&gt;&lt;br /&gt;&lt;b&gt;B) Bat Net:&lt;/b&gt; +3 to hit, throwing range = Agility, opponents get one attempt to save vs. Strength or Agility (d100) to break free.  &lt;br /&gt;&lt;br /&gt;&lt;b&gt;C) Gas Mask/Rebreather:&lt;/b&gt; requires one action to apply, protects against poisonous gas, provides water breathing for Endurance minutes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;D) Parachute:&lt;/b&gt; requires one action to activate, reduces falling speed to 2" per phase.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Optional Items:&lt;/b&gt; When heading out on a case, the Caped Crusaders can each select in advance one additional Bat-gadget to take with them. Sometimes they choose different items. The devices below appeared at least twice on the Super Friends. Other variations are possible.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A) Bat-Laser/Torch:&lt;/b&gt; 6" range, 1d10 points of disintegration damage (see rules. p. 11), 2 charges. &lt;br /&gt;&lt;br /&gt;&lt;b&gt; B) Bat-Vacuum: &lt;/b&gt; tube range = 2", attack type = vibratory power, effects a 1" x 1" area, pulls small objects/opponents (3" scale) or gases/liquids into a vacuum bag, 1 charge.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;C) Deflectors/Mirrors:&lt;/b&gt; requires one saved action and movement to deflect an energy attack, with an Agility save (d20) to redirect the energy back at an opponent (using applicable attack type), 2 uses.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;D) Defrosting/Heat Ray:&lt;/b&gt; 6" range, attacks as flame power, melts 2d12 points of ice (does no other damage), 2 charges.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;E) Fast-Drying Glue/Resin:&lt;/b&gt; 6" range, attacks as chemical power, immobilizes furry opponent (such as Gorilla Grodd or wolfman), treat as paralysis (see rules, p. 15), 1 charge.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;F) Inflatable Decoy:&lt;/b&gt; Requires one action to release a life-size balloon of the hero wearing the belt. Opponents must Det. Hidden to discern that the plastic decoy is not the real Caped Crusader. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;G) Smoke Pellets:&lt;/b&gt; throwing range = Agility, obscures vision over a 2" x 2" area, those effected must stay in place for the rest of the turn or suffer penalties similar to darkness control (see rules, p. 11), 2 charges. (This was their default choice during the Filmation cartoons of the 1960s.)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SpTJAO3thpI/AAAAAAAABi8/Mg_6kMcfE3g/s1600-h/Picture+5.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SpTJAO3thpI/AAAAAAAABi8/Mg_6kMcfE3g/s200/Picture+5.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5374141261188794002" /&gt;&lt;/a&gt;&lt;b&gt;One-Shot Inventions:&lt;/b&gt; Batman can make a one-shot inventing attempt while spending an action describing and trying to use a previously undisclosed device on his &lt;b&gt;Utility Belt&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;If the inventing attempt succeeds (60%), Batman also makes a to-hit role on the combat chart (when applicable). His never-before-seen inventions usually have only one charge.&lt;br /&gt;&lt;br /&gt;If the inventing attempt fails, the device is ineffective. Either way, Batman spends an Inventing Point in the effort.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-1652042244607999004?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/1652042244607999004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/utility-belts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/1652042244607999004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/1652042244607999004'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/utility-belts.html' title='UTILITY BELTS'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ejtt-uqu2Qo/SpN2k9vhmHI/AAAAAAAABiE/FVkoI8ibcho/s72-c/robinbatarang.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-526509935043786462</id><published>2009-08-20T20:55:00.000-07:00</published><updated>2009-08-26T21:31:20.219-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robin'/><category scheme='http://www.blogger.com/atom/ns#' term='Batman'/><title type='text'>BATMAN'S VEHICLES</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SpAdb8HhxaI/AAAAAAAABgI/OtJEPcDyyxU/s1600-h/Season_1,_Batmobile.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SpAdb8HhxaI/AAAAAAAABgI/OtJEPcDyyxU/s200/Season_1,_Batmobile.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5372826721284375970" /&gt;&lt;/a&gt;Batman and Robin often use the following vehicles. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;A) Batmobile:&lt;/b&gt; mid-sized car.&lt;br /&gt;Weight: 4000 lbs. Passengers: 1+3. Cargo: 500 lbs. Speed: 120 mph. Disable: 20 points. Demolish: 80 points.&lt;br /&gt;&lt;br /&gt;Specialized equipment allows the Batmobile to drive across almost &lt;i&gt;any&lt;/i&gt; surface, although reduced speed may be necessary.  &lt;br /&gt;&lt;br /&gt;If the Batmobile is falling off a ledge, pushing a button on the dashboard (with a saved action) can release giant hot-air balloons to keep the car airborne: floating speed = 40" per turn.&lt;br /&gt;&lt;br /&gt;All of Batman's vehicles can fire 40" reinforced cables strong enough to pull their own weight. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/So4g9yQN3kI/AAAAAAAABfo/slZLyhCTsfg/s1600-h/Bat_(2).png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/So4g9yQN3kI/AAAAAAAABfo/slZLyhCTsfg/s200/Bat_(2).png" border="0" alt=""id="BLOGGER_PHOTO_ID_5372267651333480002" /&gt;&lt;/a&gt;&lt;b&gt;B) Batboat:&lt;/b&gt; motorboat.&lt;br /&gt;Weight: 4500 lbs. Passengers: 1+5. Cargo: 500 lbs. Speed: 35 mph. Disable: 23 points. Demolish: 90 points.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;C) Batcopter:&lt;/b&gt; helicopter.&lt;br /&gt;Weight: 1650 lbs. Passengers: 1+3. Cargo: 500 lbs. Speed: 225 mph. Disable: 9 points. Demolish: 23 points.&lt;br /&gt;&lt;br /&gt;In the event of a crash, the push of a button on the Batcopter or Batjet can open a large parachute (falling speed = 2" per phase) or release an instantly inflatable airbag/raft (3" x 3"): divide falling damage by 50. These vehicles can launch mini-parachutes  and 2" x 2" nets (attached to cables) to rescue someone who is falling, range = 40", 2 charges. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;D) Batjet:&lt;/b&gt; also &lt;b&gt;Batplane&lt;/b&gt; and &lt;b&gt;Bat Rocket&lt;/b&gt;.&lt;br /&gt;Weight: 10,000 lbs. Passengers: 1+3. Cargo: 1,000 lbs. Speed: 2,000 mph (in atmosphere). Disable: 50 points. Demolish: 200 points. &lt;br /&gt;&lt;br /&gt;The Batjet can launch torpedoes/harpoons (range = 40", +4 to hit, 1d10 damage, 2 charges) or fire heat rays (range = 40", attack type = flame powers, 1d12 damage, 2 charges). Regard other unique weapons as one-shot inventions.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/So4ho53rX2I/AAAAAAAABgA/qRHhklBC4Sg/s1600-h/Bat-plane_1.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/So4ho53rX2I/AAAAAAAABgA/qRHhklBC4Sg/s320/Bat-plane_1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5372268392112414562" /&gt;&lt;/a&gt;All vehicles require one action each turn to pilot/drive and another action to fire a weapon or activate a safety device.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-526509935043786462?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/526509935043786462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/bat-vehicles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/526509935043786462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/526509935043786462'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/bat-vehicles.html' title='BATMAN&apos;S VEHICLES'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SpAdb8HhxaI/AAAAAAAABgI/OtJEPcDyyxU/s72-c/Season_1,_Batmobile.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-8629803843415716362</id><published>2009-08-18T21:50:00.000-07:00</published><updated>2009-08-22T12:38:37.889-07:00</updated><title type='text'>GORILLA GRODD</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouG6b5AMKI/AAAAAAAABeY/na5nXIpFwQM/s1600-h/challengeofthesuperfriends_opening23.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouG6b5AMKI/AAAAAAAABeY/na5nXIpFwQM/s200/challengeofthesuperfriends_opening23.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5371535319046828194" /&gt;&lt;/a&gt;Identity: Grodd&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Evil&lt;br /&gt;Level: 6&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Intelligence A:&lt;/b&gt; +10&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Mammal Powers:&lt;br /&gt;A. Heightened Strength:&lt;/b&gt; +20&lt;br /&gt;&lt;b&gt;B. Natural Weaponry:&lt;/b&gt; +1 to hit, +2 damage&lt;br /&gt;&lt;b&gt;C. Special:&lt;/b&gt; Weight x 3&lt;br /&gt;&lt;br /&gt;Grodd uses inventing points to enhance his criminal aims, but he does not have a standard set of devices.&lt;br /&gt;&lt;br /&gt;Weight: 600 lbs.&lt;br /&gt;Basic Hits: 12&lt;br /&gt;Agility Mod.: -4&lt;br /&gt;&lt;br /&gt;Strength: 38&lt;br /&gt;Endurance: 15&lt;br /&gt;Agility:  10&lt;br /&gt;Intelligence: 28&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: -/+ 3&lt;br /&gt;&lt;br /&gt;Hit Points: 97&lt;br /&gt;Power Points: 91&lt;br /&gt;Hit Mod. (2.8)(1.8)(1.0)(1.6) = 8.064&lt;br /&gt;Healing Rate: 4.8/day&lt;br /&gt;&lt;br /&gt;Accuracy: -- (not including natural weaponry)&lt;br /&gt;Damage Mod.: +3 (not including natural weaponry)&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 16,912 lbs&lt;br /&gt;Basic HTH Damage: 3d10&lt;br /&gt;&lt;br /&gt;Movement Rates: 63" ground&lt;br /&gt;&lt;br /&gt;Det. Hidden: 20%&lt;br /&gt;Det. Danger: 24%&lt;br /&gt;&lt;br /&gt;Inventing: 84%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouGiSGkmCI/AAAAAAAABeQ/xMN4k1hIlns/s1600-h/challengeofthesuperfriends_revengeongorillacity05.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouGiSGkmCI/AAAAAAAABeQ/xMN4k1hIlns/s200/challengeofthesuperfriends_revengeongorillacity05.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5371534904102524962" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Lost/Hidden Civilization) Crime, Research/Technology. Grodd was the world's smartest ape&amp;#8212;and the only villain from Gorilla City (told in the &lt;b&gt;Challenge&lt;/b&gt; episode "Revenge on Gorilla City"). &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Grodd was one of several criminal geniuses in the Legion of Doom.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-8629803843415716362?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/8629803843415716362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/gorilla-grodd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8629803843415716362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8629803843415716362'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/gorilla-grodd.html' title='GORILLA GRODD'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouG6b5AMKI/AAAAAAAABeY/na5nXIpFwQM/s72-c/challengeofthesuperfriends_opening23.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-7262775384353848952</id><published>2009-08-17T23:09:00.000-07:00</published><updated>2009-09-03T19:40:22.421-07:00</updated><title type='text'>CHEETAH</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SotnXzfwjMI/AAAAAAAABdo/U813iM30fiA/s1600-h/300px-Cheetah.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SotnXzfwjMI/AAAAAAAABdo/U813iM30fiA/s200/300px-Cheetah.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5371500639227514050" /&gt;&lt;/a&gt;Identity: Priscilla Rich&lt;br /&gt;Sex: Female&lt;br /&gt;Side: Good&lt;br /&gt;Level: 5&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1.  Heightened Strength A:&lt;/b&gt; +10&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Agility A:&lt;/b&gt; +12&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Speed Bonus:&lt;/b&gt; +100" running&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Natural Weaponry:&lt;/b&gt; +3 to hit, +6 damage unarmed or with the retractable claws in her costume. Cheetah does not attack with her tail&amp;#8212;it's simply part of her outfit.&lt;br /&gt;&lt;br /&gt;Weight: 120 lbs.&lt;br /&gt;Basic Hits: 3&lt;br /&gt;Agility Mod.: +2&lt;br /&gt;&lt;br /&gt;Strength: 22&lt;br /&gt;Endurance: 18&lt;br /&gt;Agility: 24&lt;br /&gt;Intelligence: 16&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: -/+3&lt;br /&gt;&lt;br /&gt;Hit Points: 36&lt;br /&gt;Power Points: 80&lt;br /&gt;Hit Mod. (1.8)(2.2)(2.5)(1.2) = 11.88&lt;br /&gt;Healing Rate: 1.5&lt;br /&gt;&lt;br /&gt;Accuracy: +4 (not including natural weaponry)&lt;br /&gt;Damage Mod.: +4 (not including natural weaponry)&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 747 lbs.&lt;br /&gt;Basic HTH Damage: 1d8&lt;br /&gt;&lt;br /&gt;Movement Rates: 164" ground&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 48%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouKUQvMzgI/AAAAAAAABeo/Dc4JFTJ1vcU/s1600-h/120600-18525-109542-1-wonder-woman_super.gif"&gt;&lt;img style="float:left; margin:10px 10px 0 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouKUQvMzgI/AAAAAAAABeo/Dc4JFTJ1vcU/s320/120600-18525-109542-1-wonder-woman_super.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5371539061264403970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Crime. This version of Cheetah closely resembled the original character from the 1940s, a socialite driven to crime because she was jealous of Wonder Woman's noteriety.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Cheetah was a member of the Legion of Doom on &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-7262775384353848952?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/7262775384353848952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/cheetah.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7262775384353848952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7262775384353848952'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/cheetah.html' title='CHEETAH'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ejtt-uqu2Qo/SotnXzfwjMI/AAAAAAAABdo/U813iM30fiA/s72-c/300px-Cheetah.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-577371782508120120</id><published>2009-08-16T19:14:00.000-07:00</published><updated>2009-11-02T10:25:45.081-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Samurai'/><title type='text'>SAMURAI</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SojC4i36ZOI/AAAAAAAABdY/Z03YuMSlH-w/s1600-h/Sam_6.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SojC4i36ZOI/AAAAAAAABdY/Z03YuMSlH-w/s320/Sam_6.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5370756832329098466" /&gt;&lt;/a&gt;Identity: Toshio Eto&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Natural Weaponry (skill):&lt;/b&gt; +1 to hit, +2 damage.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Independence from Atmosphere:&lt;/b&gt; This first-edition power applies to several members of the Super Friends who can breathe in outer space without Life Support or Adaption.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Magical Spells with Special Requirement:&lt;/b&gt; By spending one action to say specific Japanese words, Samurai can use various "powers of the mind."&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A) Tomei Ningen (Invisible Man):&lt;/b&gt; PR = 1 per hour (see invisibility rules, p. 14). Any equipment Samurai has with him becomes invisible too. Samurai becomes visible again if he attacks HTH.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;B)  Igo Moen (Great Flame Go):&lt;/b&gt; PR = 3 to cast the visual/audible/psionic illusion that a 1" x 1" area has caught on fire or that Samurai's own body has turned to flying fire being (resembling Flame Power B, moving 49 mph). Opponents unfamiliar with this power will treat the fire illusion as real. This illusion requires one action per turn to maintain. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;C) Kaze No Yo Ni Hayaku (Swift as the Wind):&lt;/b&gt;  PR = 2 to transform the lower half (or all) of his body into wind (vibratory defense). In this form, he can fly 256 mph  (PR = 2 per hour) and attack by spinning like a tornado, range = 17", 2d8 vibratory damage, PR = 5.&lt;br /&gt;&lt;br /&gt;Weight: 170 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 16&lt;br /&gt;Endurance: 16&lt;br /&gt;Agility: 17&lt;br /&gt;Intelligence: 18&lt;br /&gt;Charisma: 17&lt;br /&gt;Reactions from Good/Evil: +/- 2&lt;br /&gt;&lt;br /&gt;Hit Points: 21&lt;br /&gt;Power Points: 67&lt;br /&gt;Hit Mod. (1.4)(1.8)(1.6)(1.3) = 5.2416&lt;br /&gt;Healing Rate: 1.6/day&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod.: +2 &lt;br /&gt;&lt;br /&gt;Carrying Capacity: 485 lbs.&lt;br /&gt;Basic HTH Damage: 1d8&lt;br /&gt;&lt;br /&gt;Movement: 49" ground, 1,127" flying&lt;br /&gt;&lt;br /&gt;Det. Hidden: 14%&lt;br /&gt;Det. Danger: 18%&lt;br /&gt;&lt;br /&gt;Inventing: 54%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Soi_mDroRmI/AAAAAAAABdI/skEWJ8g75hE/s1600-h/Sam_2.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Soi_mDroRmI/AAAAAAAABdI/skEWJ8g75hE/s200/Sam_2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5370753216183551586" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Japanese) History Scholar, Psychology. &lt;br /&gt;&lt;br /&gt;An episode from the 1980s revealed that  that Toshio Eto was struck by a beam of light sent by the New Gods of New Genesis, who were trying to create more superheroes to defend the world from Darkseid. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Created for TV, Samurai first appeared during the &lt;b&gt;All-New&lt;/b&gt;/&lt;b&gt;Challenge&lt;/b&gt; era of the Super Friends.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-577371782508120120?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/577371782508120120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/samurai.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/577371782508120120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/577371782508120120'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/08/samurai.html' title='SAMURAI'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SojC4i36ZOI/AAAAAAAABdY/Z03YuMSlH-w/s72-c/Sam_6.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-6789808380722557642</id><published>2009-07-21T17:58:00.001-07:00</published><updated>2009-08-30T23:09:44.219-07:00</updated><title type='text'>SOLOMON GRUNDY</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SozI6Akjc9I/AAAAAAAABe4/LBR6MShTZxk/s1600-h/815520-solomon_grund___super_friends_02_super.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SozI6Akjc9I/AAAAAAAABe4/LBR6MShTZxk/s320/815520-solomon_grund___super_friends_02_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5371889354457445330" /&gt;&lt;/a&gt;Identity: formerly Cyrus Gold &lt;br /&gt;Sex: Male&lt;br /&gt;Side: Evil&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;/b&gt;&lt;br /&gt;&lt;b&gt;1. Heightened Strength B (x2):&lt;/b&gt; +60&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Endurance B:&lt;/b&gt; +10&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Heightened Expertise:&lt;/b&gt; +4 to hit HTH or with thrown objects.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Body Power:&lt;/b&gt; Weight x 3&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Physical Handicap:&lt;/b&gt; Solomon Grundy has a zombie-like appearance and his movement rate is cut in half.&lt;br /&gt;&lt;br /&gt;Weight: 510 lbs.&lt;br /&gt;Basic Hits: 11&lt;br /&gt;Agility Mod.: -4&lt;br /&gt;&lt;br /&gt;Strength: 78&lt;br /&gt;Endurance: 23&lt;br /&gt;Agility: 9&lt;br /&gt;Intelligence: 8&lt;br /&gt;Charisma: 15&lt;br /&gt;Reactions from Good/Evil: -/+ 2&lt;br /&gt;&lt;br /&gt;Hit Points: 145&lt;br /&gt;Power Points: 118&lt;br /&gt;Hit Mod. (5.6)(2.6)(1.0)(0.9) = 13.104&lt;br /&gt;Healing Rate: 6.6/day&lt;br /&gt;&lt;br /&gt;Accuracy: +4 with heightened expertise &lt;br /&gt;Damage Mod.: -1&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 121,598 lbs. (60 tons)&lt;br /&gt;Basic HTH Damage: 5d10&lt;br /&gt;&lt;br /&gt;Movement Rates: 55" ground&lt;br /&gt;&lt;br /&gt;Det. Hidden: 6%&lt;br /&gt;Det. Danger: 11%&lt;br /&gt;&lt;br /&gt;Inventing: 24%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SpIPxzE4JNI/AAAAAAAABhc/u-VJIYrpKWE/s1600-h/challengeofthesuperfriends_opening16.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SpIPxzE4JNI/AAAAAAAABhc/u-VJIYrpKWE/s200/challengeofthesuperfriends_opening16.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5373374653605094610" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; Religion/Mysticism, Crime. Mystical energy in a remote swamp brought Solomon Grundy's body back to life (told in the &lt;b&gt;Challenge&lt;/b&gt; episode "Monolith of Evil"). &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Solomon Grundy was a member of the Legion of Doom.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-6789808380722557642?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/6789808380722557642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/solomon-grundy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/6789808380722557642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/6789808380722557642'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/solomon-grundy.html' title='SOLOMON GRUNDY'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ejtt-uqu2Qo/SozI6Akjc9I/AAAAAAAABe4/LBR6MShTZxk/s72-c/815520-solomon_grund___super_friends_02_super.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-5662632129673663884</id><published>2009-07-15T21:51:00.000-07:00</published><updated>2009-11-02T10:26:22.952-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Aquaman'/><title type='text'>AQUAMAN</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Sl60g6arGhI/AAAAAAAABT4/ermfd1ivCJQ/s1600-h/allnewSFhour2e.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Sl60g6arGhI/AAAAAAAABT4/ermfd1ivCJQ/s320/allnewSFhour2e.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5358919084147415570" /&gt;&lt;/a&gt;Identity: Arthur Curry&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 7&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Expertise:&lt;/b&gt; +4 to hit with underwater attacks.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Fish Powers:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;A. Heightened Strength:&lt;/b&gt; +6&lt;br /&gt;&lt;b&gt;B. Water Breathing: &lt;/b&gt; PR = 1 per hour out of water.&lt;br /&gt;&lt;b&gt;C. Speed Bonus (x2):&lt;/b&gt; +150" swimming&lt;br /&gt;&lt;b&gt;D. Special:&lt;/b&gt;  Weight x 2 (durability)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Animal Control:&lt;/b&gt; Aquaman can telepathically command up to 108 hit points of marine life, including  dolphins/whales, octopus/squids, lobsters/crabs, sharks, manta rays, sea horses, and other fish (including prehistoric species). Requires one action per turn, PR = 0 when animals are in line of sight.&lt;br /&gt;&lt;br /&gt;Controlled animals act as fourth level and can perform special attacks: A school of electric eels can short-circuit underwater devices/vehicles by clinging to the outside (2% chance of success per eel). &lt;br /&gt;&lt;br /&gt;Unnaturally large, intelligent, or mutated animals resist Aquaman's commands. Amphibians and reptiles are automatically resistant. Aquaman cannot control animals already influenced by others.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Psionics:&lt;/b&gt; By spending one action, Aquaman can telepathically scan for marine animals over a 1,600" radius, PR = 1. He can spend an additional action to send simple telepathic instructions to those animals, PR = 1. Aquaman can command different groups of animals to do different tasks, but the animals together cannot exceed 108 hit points.&lt;br /&gt;&lt;br /&gt;Aquaman has no power over amphibians and reptiles.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Vehicle:&lt;/b&gt; This version of Aquaman rides a water scooter when patrolling the ocean.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Aqua Scooter:&lt;/b&gt; Weight: 500 lbs., Passengers: 1+1, Cargo Capacity: 50 lbs., Speed: 100 mph on the water, Disable: 3 points, Demolish: 10 points.&lt;br /&gt;&lt;br /&gt;Weight: 320 lbs.&lt;br /&gt;Basic Hits: 7&lt;br /&gt;Agility Mod.: -2&lt;br /&gt;&lt;br /&gt;Strength: 21&lt;br /&gt;Endurance: 19&lt;br /&gt;Agility: 16&lt;br /&gt;Intelligence: 16&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: +/- 3&lt;br /&gt;&lt;br /&gt;Hit Points: 54&lt;br /&gt;Powe Points: 72&lt;br /&gt;Hit Mod. (1.8)(2.2)(1.6)(1.2) = 7.6032&lt;br /&gt;Healing Rate: 3.5/day&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity:  1,786 lbs.&lt;br /&gt;Basic HTH Damage: 1d10&lt;br /&gt;&lt;br /&gt;Movement Rates: 56" ground, 206" swimming (approx. 47 mph)&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 48%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/Sl6zuWOQT8I/AAAAAAAABTw/eH0eOpJhkSE/s1600-h/4292-1683-4699-1-brave-and-the-bold-_super.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/Sl6zuWOQT8I/AAAAAAAABTw/eH0eOpJhkSE/s320/4292-1683-4699-1-brave-and-the-bold-_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5358918215438192578" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Lost/Hidden Civilization) Marine Biology, Animal Training. &lt;br /&gt;&lt;br /&gt;In the comics, Aquaman's father was a normal human, and his mother was a water-breathing Atlantean. The hero's Atlantean heritage was largely ignored on the &lt;b&gt;Super Friends&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Aquaman was a core member during the original and &lt;b&gt;All-New/Challenge&lt;/b&gt; era of &lt;b&gt;Super Friends&lt;/b&gt;. In the comics, he was a founding member of the Justice League of America.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-5662632129673663884?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/5662632129673663884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/aquaman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5662632129673663884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5662632129673663884'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/aquaman.html' title='AQUAMAN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/Sl60g6arGhI/AAAAAAAABT4/ermfd1ivCJQ/s72-c/allnewSFhour2e.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-7698459700756578949</id><published>2009-07-11T08:08:00.001-07:00</published><updated>2009-08-20T22:20:19.952-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wonder Woman'/><title type='text'>WONDER WOMAN</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SlisKxyT8jI/AAAAAAAABS4/qt1Mi3KWhVE/s1600-h/1977superfriendsopening14.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SlisKxyT8jI/AAAAAAAABS4/qt1Mi3KWhVE/s320/1977superfriendsopening14.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5357221057920234034" /&gt;&lt;/a&gt;Identity: Diana Prince&lt;br /&gt;Sex: Female&lt;br /&gt;Side: Good&lt;br /&gt;Level: 9&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Charisma A:&lt;/b&gt; +5&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Expertise:&lt;/b&gt; +4 to hit with lassos&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Heightened Strength B:&lt;/b&gt; +30&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Special Weapons:&lt;br /&gt;A) Magic Bracelets: &lt;/b&gt; With one saved action, Wonder Woman can deflect a bullet, energy beam, or similar attack with her indestructible bracelets. She must move her arms to use this power. PR = 0.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;B) Magic Lasso:&lt;/b&gt; Wonder Woman carries an indestructible golden lasso (rope length = 10"). A successful hit can ensnare an opponent, who will remain conscious but unable to physically break free. Ensnaring two or more targets requires multiple attacks (see rules, p. 26). The largest area a thrown lasso can encircle is a 2" x 2" square. &lt;br /&gt;&lt;br /&gt;Wonder Woman can move objects beyond her Carrying Capacity by fastening them to her rope. Pulling such heavy weight cuts her movement rate to one-third (17") and requires one action per turn.&lt;br /&gt;&lt;br /&gt;When fighting a giant opponent (Height Factor = 3 or greater), a hit with the lasso will ensnare only one arm or leg. The partially ensnared opponent may still be able to attack, but not break out. &lt;br /&gt;&lt;br /&gt;Wonder Woman can telepathically contact her magic lasso, controlling it like a telekinetic object (see rules, p. 17). Under Wonder Woman's mental control, the lasso moves 172" per turn (and attacks with her skill level and accuracy). Requires one action per turn, PR = 1. If the lasso is out of her sight, she cannot mentally sense its location or surroundings. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Vehicle:&lt;/b&gt; Wonder Woman rides in her Invisible Jet. Passengers and cargo remain visible inside, and Wonder Woman usually operates the transparent controls manually.&lt;br /&gt;&lt;br /&gt;Wonder Woman can contact her jet telepathically, commanding it to fly to her current location or a known coordinate. She does not mentally see through the jet, but it always flies safely. Telepathic control requires one action per turn, PR = 1.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SlirbF1AV7I/AAAAAAAABSo/V5rr466KRJ4/s1600-h/1977superfriendsopening09.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SlirbF1AV7I/AAAAAAAABSo/V5rr466KRJ4/s320/1977superfriendsopening09.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5357220238666520498" /&gt;&lt;/a&gt;&lt;b&gt;Invisible Jet:&lt;/b&gt; Weight: 10,000 lbs. Passengers: 1+3. Cargo: 1,000 lbs. 2,000 mph (in atmosphere). Disable: 50 points. Demolish: 200 points. &lt;br /&gt;&lt;br /&gt;Weight: 130 lbs.&lt;br /&gt;Basic Hits: 3&lt;br /&gt;&lt;br /&gt;Strength: 45 &lt;br /&gt;Endurance: 18&lt;br /&gt;Agility: 18&lt;br /&gt;Intelligence: 17&lt;br /&gt;Charisma: 21&lt;br /&gt;Reactions from Good/Evil: +/- 4&lt;br /&gt;&lt;br /&gt;Hit Points: 52&lt;br /&gt;Power Points: 98&lt;br /&gt;Hit Mod. (3.4)(2.2)(1.9)(1.2) = 17.0554&lt;br /&gt;Healing: 1.5/day&lt;br /&gt;&lt;br /&gt;Accuracy: +3 (not including heightened expertise)&lt;br /&gt;Damage Mod.: +3&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 6,041 lbs. &lt;br /&gt;Basic HTH Damage: 2d8&lt;br /&gt;&lt;br /&gt;Movement Rates: 81" ground&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 51%&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Lost/Hidden Civilization) Military. When the queen of the Amazons wished for a daughter, the goddess Aphrodite brought the statute of a young girl to life. In 1941, Aphrodite requested that one Amazon leave Paradise Island to help the Allies in World War II. Princess Diana won that honor (as told in the &lt;b&gt;Challenge&lt;/b&gt; episode titled "Secret Origins of the Super Friends"). &lt;br /&gt;&lt;br /&gt;After the war, Diana apparently returned to Paradise Island (where she would not continue aging) before joining the Super Friends. This rendition of Wonder Woman's origin merged the Earth 1 and Earth 2 versions of the character.&lt;br /&gt;&lt;br /&gt;Wonder Woman's greatest enemy on the cartoon is Cheetah.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Wonder Woman was a leading character during the &lt;b&gt;All-New/Challenge&lt;/b&gt; era of Super Friends. In the comics, versions of the character belonged to the Justice Society (1940s) and the Justice League (modern era).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-7698459700756578949?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/7698459700756578949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/wonder-woman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7698459700756578949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7698459700756578949'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/wonder-woman.html' title='WONDER WOMAN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ejtt-uqu2Qo/SlisKxyT8jI/AAAAAAAABS4/qt1Mi3KWhVE/s72-c/1977superfriendsopening14.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-1404236337507906461</id><published>2009-07-09T20:20:00.000-07:00</published><updated>2009-08-18T21:08:37.037-07:00</updated><title type='text'>CAPTAIN COLD</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Sot4KcM4NnI/AAAAAAAABdw/cN1ljr3hoWQ/s1600-h/200px-CaptainCold.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/Sot4KcM4NnI/AAAAAAAABdw/cN1ljr3hoWQ/s200/200px-CaptainCold.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5371519101333681778" /&gt;&lt;/a&gt;Identity: Leonard Snart&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Evil&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Expertise:&lt;/b&gt; +4 to hit with his Cold Gun.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Ice Powers Device:&lt;/b&gt; range = 6", 1d12 damage, 20 charges. Each point of damage also covers the target in one cubic foot of ice, doing extra damage between turns (see rules, p. 13). The Cold Gun does not generate ice armor.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Armor B:&lt;/b&gt; ADR = 40 with his parka and goggles. &lt;br /&gt;&lt;br /&gt;Weight: 190 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 13&lt;br /&gt;Endurance: 15&lt;br /&gt;Agility: 12&lt;br /&gt;Intelligence: 17&lt;br /&gt;Charisma: 16&lt;br /&gt;Reactions from Good/Evil: -/+ 2&lt;br /&gt;&lt;br /&gt;Hit Points; 14&lt;br /&gt;Power Points: 57&lt;br /&gt;Hit Mod. (1.2)(1.8)(1.3)(1.2) = 3.3696&lt;br /&gt;Healing Rate: 1.6/day&lt;br /&gt;&lt;br /&gt;Accuracy: +1 (not including heightened expertise)&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 352 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Movement Rates: 40" ground&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 48%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Sla8rlRt5ZI/AAAAAAAABSY/7m8twMEgMwk/s1600-h/sf22.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Sla8rlRt5ZI/AAAAAAAABSY/7m8twMEgMwk/s320/sf22.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5356676263730603410" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Crime, Research/Technology. Leondard Snart invented his Cold Gun. His greatest foe is the Flash.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Captain Cold was a member of the Legion of Doom  on &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-1404236337507906461?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/1404236337507906461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/captain-cold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/1404236337507906461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/1404236337507906461'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/captain-cold.html' title='CAPTAIN COLD'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/Sot4KcM4NnI/AAAAAAAABdw/cN1ljr3hoWQ/s72-c/200px-CaptainCold.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-809231382462396580</id><published>2009-07-09T16:59:00.000-07:00</published><updated>2009-07-20T20:46:49.660-07:00</updated><title type='text'>BLACK MANTA</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SlaaFx5GvlI/AAAAAAAABSA/DkE-gGmnqAA/s1600-h/view.php.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SlaaFx5GvlI/AAAAAAAABSA/DkE-gGmnqAA/s320/view.php.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5356638230886661714" /&gt;&lt;/a&gt;Identity: unrevealed&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Evil&lt;br /&gt;Level: 6&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Water Breathing Device:&lt;/b&gt; 24-hour air supply.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Speed Bonus Device:&lt;/b&gt; +50" swimming.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Vehicle:&lt;/b&gt; The Manta Craft submarine often serves as his base of operations.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Manta Craft:&lt;/b&gt; Weight: 11,000 lbs. Passengers: 1+12. Cargo:  11,000 lbs. Speed: 125 mph underwater. Disable: 55 points. Demolish: 220 points. The ship includes a brig and various defensive devices.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Telepathic Scrambler: &lt;/b&gt; This psionic device blocks telepathic communication within 180" of the Manta Craft, 20 charges. Anyone in range who attempts to use telepathy must save vs. Endurance (d100) or lose 1d6 power points from the mental backlash. The device requires one action to activate. (Manta used this device on an &lt;b&gt;All-New Super Friends&lt;/b&gt; episode and in the Filmation Aquaman cartoon from the 1960s.)&lt;br /&gt;&lt;br /&gt;Black Manta once used inventing points to create a giant water beast. The Super Friends destroyed the creature.&lt;br /&gt;&lt;br /&gt;Weight: 190 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 16&lt;br /&gt;Endurance: 18&lt;br /&gt;Agility: 16&lt;br /&gt;Intelligence: 18&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: -/+3&lt;br /&gt;&lt;br /&gt;Hit Points: 24&lt;br /&gt;Power Points: 68&lt;br /&gt;Hit Mod. (1.4)(2.2)(1.6)(1.3) = 5.9136&lt;br /&gt;Healing Rate: 2/day&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 561 lbs.&lt;br /&gt;Basic HTH Damage: 1d8&lt;br /&gt;&lt;br /&gt;Movement: 50" ground, 100" swimming&lt;br /&gt;&lt;br /&gt;Det. Hidden: 14%&lt;br /&gt;Det. Danger: 18%&lt;br /&gt;&lt;br /&gt;Inventing: 54%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SlaEzUafOPI/AAAAAAAABRo/7Bz2cNfFAk4/s1600-h/bmanta6.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SlaEzUafOPI/AAAAAAAABRo/7Bz2cNfFAk4/s320/bmanta6.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5356614823991785714" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Military, Crime. &lt;br /&gt;&lt;br /&gt;Calling himself Manta (and wearing a variant costume), he was introduced as a longtime foe of Aquaman in the &lt;b&gt;All-New&lt;/b&gt; episode titled "The Water Beast."&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Black Manta returned as a member of the  Legion of Doom in &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-809231382462396580?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/809231382462396580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/black-manta.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/809231382462396580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/809231382462396580'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/black-manta.html' title='BLACK MANTA'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ejtt-uqu2Qo/SlaaFx5GvlI/AAAAAAAABSA/DkE-gGmnqAA/s72-c/view.php.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-5948891203123324266</id><published>2009-07-06T18:15:00.000-07:00</published><updated>2009-08-19T20:48:21.648-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash'/><title type='text'>FLASH</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SlKiq-bnSHI/AAAAAAAABQ4/NVli7QEPgq0/s1600-h/431671_f260.jpg"&gt;&lt;img style="float:right; margin:0 10px 0 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SlKiq-bnSHI/AAAAAAAABQ4/NVli7QEPgq0/s320/431671_f260.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5355521766093965426" /&gt;&lt;/a&gt;Identity: Barry Allen&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 6&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Expertise:&lt;/b&gt; +4 to hit HTH when running.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Speed (x2):&lt;/b&gt; +48 initiative, +1,440" per turn. Flash can combine movement rate with additional actions to complete repetitive tasks very quickly.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Vibratory Powers:&lt;/b&gt; 30" range, 2d8 damage, PR = 5. Flash can use vibratory special attacks in more ways than usual, PR =5 (see rules, p. 18).  Requires one action to set up defense, PR = 2 to vibrate through solids. Flash often appears to run in circles when using this power. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Independence from Atmosphere:&lt;/b&gt; This first-edition power applies to this version of the Flash, along with several other members of the Super Friends who can breathe in outer space without Life Support or Adaption.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Body Power:&lt;/b&gt; By spending one action, Flash can shift to hyper-speed, moving 480 times the speed of sound in the atmosphere. He can run on water and even fly at hyper-speeds so long as he keeps moving forward. Flash cannot attack or perform other actions when moving so quickly, PR = 1 per turn. &lt;br /&gt;&lt;br /&gt;Moving at hyper-speeds to affect atmospheric conditions, or for other highly exceptional results, requires an inventing point (see rules, p. 40). &lt;br /&gt;&lt;br /&gt;Weight: 180 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 16&lt;br /&gt;Endurance: 17&lt;br /&gt;Agility: 15&lt;br /&gt;Intelligence: 16&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: +/- 3&lt;br /&gt;&lt;br /&gt;Hit Points: 20&lt;br /&gt;Power Points: 64&lt;br /&gt;Hit Mod. (1.4)(1.8)(1.6)(1.2) = 4.8384&lt;br /&gt;Healing Rate: 1.6/day&lt;br /&gt;&lt;br /&gt;Accuracy: +2 (not including heightened expertise)&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 522 lbs.&lt;br /&gt;Basic HTH Damage: 1d8&lt;br /&gt;&lt;br /&gt;Movement Rate: 1,488" (approx. 338 mph) at standard speed&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 48%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SlKmYY01B9I/AAAAAAAABRI/uPHFO7iLmQM/s1600-h/4572-2014-4989-1-justice-league-of-am_super.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SlKmYY01B9I/AAAAAAAABRI/uPHFO7iLmQM/s320/4572-2014-4989-1-justice-league-of-am_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5355525844808042450" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Chemistry. Barry Allen gained super speed when he was struck by lightning. The Flash is archenemies with Captain Cold.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Flash made guest appearances on the original and &lt;b&gt;All-New Super Friends Hour&lt;/b&gt;, and was a regular on &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;. In the comics, Flash was a founding member of the Justice League.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-5948891203123324266?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/5948891203123324266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/flash.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5948891203123324266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5948891203123324266'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/flash.html' title='FLASH'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SlKiq-bnSHI/AAAAAAAABQ4/NVli7QEPgq0/s72-c/431671_f260.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-2141926960637832811</id><published>2009-07-03T19:39:00.000-07:00</published><updated>2009-08-29T17:32:43.545-07:00</updated><title type='text'>GENTLEMAN JIM CRADDOCK</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SmQBj6hg-LI/AAAAAAAABUQ/L7VoBuBjnhM/s1600-h/Gentlemanghost.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SmQBj6hg-LI/AAAAAAAABUQ/L7VoBuBjnhM/s320/Gentlemanghost.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5360411172994611378" /&gt;&lt;/a&gt;Identity: This version of the character does not call himself the Gentleman Ghost (as he has in the comics).&lt;br /&gt;&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Evil&lt;br /&gt;Level: 8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Non-Corporealness:&lt;/b&gt; PR = 4 per hour. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Speed Bonus:&lt;/b&gt; +90" floating through the air.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Heightened Defense:&lt;/b&gt; -4 to be hit, stylistically represented when Craddock's body appears to vanish while his clothing remains visible.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Psionics:&lt;/b&gt; Gentleman Jim can use illusions to disguise his appearance or create visual representations of events from his past, maximum area = 1" x 1". This power requires one action per turn to maintain, PR =1.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Special Weapon:&lt;/b&gt; Craddock carries a wand that turns living people into ghostly beings. The magic item attacks as transmutation, range = 3",  12 charges.&lt;br /&gt;&lt;br /&gt;Ghosts created by the wand are 1st level, and permanently non-corporeal with no other powers. They follow Craddock's general commands. Seeing their reflections in a mystical orb will return these ghosts to normal.&lt;br /&gt;&lt;br /&gt;Craddock's mansion is filled with trap doors, water pits, moving walls, and a torture-chamber style dungeon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;6. Vulnerability:&lt;/b&gt; Gentleman Jim has no defenses against the Rods of Merlin. If all seven magic rods strike him from different angles, he will return to the dead. He might be vulnerable to other forms of magic as well.&lt;br /&gt;&lt;br /&gt;Weight: 180 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 13&lt;br /&gt;Endurance: 15&lt;br /&gt;Agility: 14&lt;br /&gt;Intelligence: 17&lt;br /&gt;Charisma: 18&lt;br /&gt;Reactions from Good/Evil: -/+ 3&lt;br /&gt;&lt;br /&gt;Hit Points: 14&lt;br /&gt;Power Points: 59&lt;br /&gt;Hit Mod. (1.2)(1.8)(1.3)(1.2) =  3.3698&lt;br /&gt;Healing Rate: 1.6&lt;br /&gt;&lt;br /&gt;Accuracy: +1&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 393 lbs. &lt;br /&gt;Basic HTH Damage: 1d6 &lt;br /&gt;&lt;br /&gt;Movement Rates: 42" ground, 132" floating (30 mph)&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing (51%)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/Sk7BMvn-HlI/AAAAAAAABQY/iNbg4h9LBTQ/s1600-h/17930-796-20064-1-batman_super.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/Sk7BMvn-HlI/AAAAAAAABQY/iNbg4h9LBTQ/s320/17930-796-20064-1-batman_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5354429431676804690" /&gt;&lt;/a&gt;&lt;strong&gt;Origin and Background:&lt;/strong&gt; (British) Crime, Religion/Mysticism. Jim Craddock originally lived 1835-1871, then returned from the grave 1971-1972 (until Superman and Wonder Woman defeated him). &lt;br /&gt;&lt;br /&gt;A magic spell later revived the Ghost of Jim Craddock, more powerful than before (all told in the &lt;strong&gt;All-New&lt;/strong&gt; 1977 episode called "The Ghost"). He was one of the first villains from the comics to appear on the animated show.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Membership Status:&lt;/strong&gt; Gentleman Jim did not join the Legion of Doom during the &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-2141926960637832811?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/2141926960637832811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/gentleman-jim-craddock.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2141926960637832811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2141926960637832811'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/07/gentleman-jim-craddock.html' title='GENTLEMAN JIM CRADDOCK'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ejtt-uqu2Qo/SmQBj6hg-LI/AAAAAAAABUQ/L7VoBuBjnhM/s72-c/Gentlemanghost.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-7280250406433013258</id><published>2009-06-27T20:39:00.000-07:00</published><updated>2009-08-27T20:38:23.446-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Green Lantern'/><title type='text'>GREEN LANTERN</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SkbnihqI5vI/AAAAAAAABQI/-zsD9rJqP2U/s1600-h/challengeofthesuperfriends_timetrap37.jpg"&gt;&lt;img style="float:right; margin:0 0px 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SkbnihqI5vI/AAAAAAAABQI/-zsD9rJqP2U/s320/challengeofthesuperfriends_timetrap37.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5352219787513095922" /&gt;&lt;/a&gt;Identity: Hal Jordan&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 6&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Charisma A:&lt;/b&gt; +6&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Special Weapon:&lt;/b&gt; Green Lantern's Power Ring holds up to 180 points of energy. All PR costs below come from the ring (not the hero's own power points). He uses a lantern-shaped battery to recharge the device every 24 hours.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A) Adaption:&lt;/b&gt; PR = 1 per hour or per use as a defense. When this goes in effect, Green Lantern often appears to be glowing, &lt;br /&gt;&lt;br /&gt;&lt;b&gt;B) Solid Energy Illusions:&lt;/b&gt; PR = 2 to create objects, with two "creation points" available for each point of energy left in the ring. Attack/defense type = light control, range = 34". Green Lantern's energy creations will travel with him as he flies.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;C) Flight:&lt;/b&gt; max. speed =  240 mph, PR = 1 per hour. (He uses this power regularly on &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;D) Vehicle:&lt;/b&gt; Green Lantern can use the ring's energy to create a workable jet by spending 100 creation points. PR = 2 to create and 2 per hour of flight. (He relies on this power, instead of regular flight, as a guest star on the &lt;b&gt;All-New Super Friends Hour&lt;/b&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lantern Jet:&lt;/b&gt; Weight: 10,000 lbs. Passengers: 1+1. Cargo: 1,000 lbs. 2,000 mph (in atmosphere). Disable: 50 points. Demolish: 200 points. &lt;br /&gt;&lt;br /&gt;Green Lantern can spend inventing points to use the ring's energy in additional ways (see rules, p. 40).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Vulnerability:&lt;/b&gt; This version of Green Lantern requires a special attack to penetrate/harm anything covered in yellow.  Additionally, the ring's defenses do not apply to yellow-colored attacks.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Weight: 180 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 15&lt;br /&gt;Endurance: 16&lt;br /&gt;Agility: 17&lt;br /&gt;Intelligence: 16&lt;br /&gt;Charisma: 22&lt;br /&gt;Reactions from Good/Evil: +/- 4&lt;br /&gt;&lt;br /&gt;Hit Points: 20&lt;br /&gt;Power Points: 64&lt;br /&gt;Hit Mod. (1.4)(1.8)(1.6)(1.2) = 4.8384&lt;br /&gt;Healing Rate: 1.6&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod.: +2&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 448 lbs.&lt;br /&gt;Basic HTH Damage: 1d6&lt;br /&gt;&lt;br /&gt;Movement Rates: 48" ground, 1,056" flying &lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 48%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Skbm4nJ5WtI/AAAAAAAABQA/arTy78q3V6Y/s1600-h/csfso6.JPG.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Skbm4nJ5WtI/AAAAAAAABQA/arTy78q3V6Y/s200/csfso6.JPG.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5352219067433966290" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Transportation, Law Enforcement. After crashing on Earth, a dying space-patrol officer searched for someone who was fearless and honest to become his successor. He selected Hal Jordan for the job.&lt;br /&gt;&lt;br /&gt;As a hero, Green Lantern's greatest nemesis is Sinestro.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Green Lantern made guest appearances on the &lt;b&gt;All-New Super Friends Hour&lt;/b&gt; and became a regular on &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;. In the comics, he was a founding member of the Justice League.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-7280250406433013258?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/7280250406433013258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/green-lantern.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7280250406433013258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7280250406433013258'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/green-lantern.html' title='GREEN LANTERN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SkbnihqI5vI/AAAAAAAABQI/-zsD9rJqP2U/s72-c/challengeofthesuperfriends_timetrap37.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-5310742421583083204</id><published>2009-06-20T16:49:00.000-07:00</published><updated>2009-08-21T23:55:19.045-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wonder Twins'/><title type='text'>WONDER TWINS</title><content type='html'>Identity: Jayna (Female) and Zan (Male)&lt;br /&gt;Side: Good&lt;br /&gt;Level: 3 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Pet:&lt;/b&gt; The Wonder Twins have a pet space-monkey named &lt;a target ="_blank" href ="http://superfriendstats.blogspot.com/2009/06/gleek.html"&gt;&lt;b&gt;Gleek&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SkTy8eDn2lI/AAAAAAAABO4/fer8veAmvvY/s1600-h/1201557600_2.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SkTy8eDn2lI/AAAAAAAABO4/fer8veAmvvY/s320/1201557600_2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5351669377897323090" /&gt;&lt;/a&gt;&lt;b&gt;2. Transformation/Shapeshifters:&lt;/b&gt;&lt;br /&gt;The Wonder Twins retain their ability to speak no matter what shape or form they take.&lt;br /&gt;&lt;br /&gt;Jayna can comfortably transform into animals from 2 lbs. to 12,000 lbs. (current level x 400 lbs.): "Shape of a horse." Jayna gains special abilities of the species she becomes, such as water breathing or flight. &lt;br /&gt;&lt;br /&gt;Becoming animals much smaller or much larger than usual requires a save vs. her current Agility (d20) at the end of each turn to prevent her from losing coordination/control and causing a minor mishap. Extraterrestrial and prehistoric animals are allowed: "Shape of a brontosaurus." (For common animal stats, see rules, p. 46. As an insect, she has 1 hit point.)&lt;br /&gt;&lt;br /&gt;When Jayna says, "Shape of an eagle," she can become a giant-size version of the bird (without any penalties).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Giant Eagle:&lt;/b&gt; Weight: 340 lbs., Agility: 13, Hits: 21, Power: 46, Accuracy: +4, Damage: 2d8 damage, Movement: 46" ground, 299" flying. &lt;br /&gt;&lt;br /&gt;Zan can transform into different states of water. Power Points and Hit Points remain the same no matter what form he takes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1) Ice:&lt;/b&gt; Defends as ice powers, with 100 points of armor. Zan can transform into a wide variety of structures as large as 2" x 2" x 2": "Form of an ice wall" Ice structures can be solid or hollow: "Form of an ice cage."  Flat sheets of ice/snow can cover surface areas up to 16" x 16".&lt;br /&gt;&lt;br /&gt;He also can turn into simple tools that others can carry and use: "Form of an ice crowbar." When applicable, the character wielding Zan gains + 1 to hit and does HTH + 1d6 damage: "Form of an ice saw."&lt;br /&gt;&lt;br /&gt;As ice, Zan floats on liquid water unless he chooses to sink: "Form of an ice anchor." He remains immobile as ice unless another force propels him: "Form of an ice sled. "&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2) Water:&lt;/b&gt; Defends/attacks as vibratory powers.  As liquid water,  Zan can use water pressure to simulate his standard Carrying Capacity and Basic HTH Damage to catch/push objects: "Form of a geyser."&lt;br /&gt;&lt;br /&gt;Zan can flow across the ground or through other bodies of water at standard movement rate if he keeps his liquid volume between 8 oz. and 1" x 1" x 1".  Filling larger volumes prevents him from moving: "Form of a lake."&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3) Vapor:&lt;/b&gt; Defends as non-corporealness. Remains visible and can float through air at standard movement rate if he keeps his volume to 1" x 1" x 1": "Form of steam." At larger gaseous sizes, he hovers in place and relies on wind pressure for movement.&lt;br /&gt;&lt;br /&gt;Regard highly unusual transformations from either Wonder Twin as one-shot inventing attempts (see rules, p. 40).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Special Requirement:&lt;/b&gt; To begin transformation, Jayna and Zan must spend one action apiece to touch each other's fist and say, "Wonder Twin powers activate." At this time, they also must announce what they will become. &lt;br /&gt;&lt;br /&gt;Following this initial transformation, they can continue to modify their shape/form without making contact. This requires one action. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SkUeOrFcFsI/AAAAAAAABP4/Ccw3o-aCw1g/s1600-h/spaceknightsofcamelon44.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SkUeOrFcFsI/AAAAAAAABP4/Ccw3o-aCw1g/s200/spaceknightsofcamelon44.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5351716969632241346" /&gt;&lt;/a&gt;To return to normal, the Wonder Twins must again make contact and announce that they will deactivate their powers. &lt;br /&gt;&lt;br /&gt;It is possible for only one of the Twins to initiate/deactivate transformation at a time, so long as they both touch.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;br /&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Jayna&lt;/b&gt;&lt;/td&gt;&lt;td&gt;&lt;b&gt;Zan&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Weight:&lt;/td&gt;&lt;td&gt;120 lbs.&lt;/td&gt;&lt;td&gt;170 lbs.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Basic Hits:&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Agility Mod.:&lt;/td&gt;&lt;td&gt;+2&lt;/td&gt;&lt;td&gt;--&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Strength:&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Endurance:&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Agility:&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Intelligence:&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Charisma:&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Reactions from Good/Evil:&lt;/td&gt;&lt;td&gt;+/- 1&lt;/td&gt;&lt;td&gt;+/- 1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hit Points:&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Power Points:&lt;/td&gt;&lt;td&gt;56&lt;/td&gt;&lt;td&gt;57&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hit Mod:&lt;/td&gt;&lt;td&gt;3.088&lt;/td&gt;&lt;td&gt;3.6036&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Healing Rate:&lt;/td&gt;&lt;td&gt;1.2/day&lt;/td&gt;&lt;td&gt;1.6/day&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Accuracy:&lt;/td&gt;&lt;td&gt;+1&lt;/td&gt;&lt;td&gt;+1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Damage Mod.:&lt;/td&gt;&lt;td&gt;+1&lt;/td&gt;&lt;td&gt;+1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Carrying Capacity:&lt;/td&gt;&lt;td&gt;228 lbs.&lt;/td&gt;&lt;td&gt;423 lbs.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Basic HTH Damage:&lt;/td&gt;&lt;td&gt;1d4&lt;/td&gt;&lt;td&gt;1d6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Movement Rates:&lt;/td&gt;&lt;td&gt;43"&lt;/td&gt;&lt;td&gt;44"&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Det. Hidden:&lt;/td&gt;&lt;td&gt;10%&lt;/td&gt;&lt;td&gt;10%&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Det. Danger:&lt;/td&gt;&lt;td&gt;14%&lt;/td&gt;&lt;td&gt;14%&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Inventing:&lt;/td&gt;&lt;td&gt;39%&lt;/td&gt;&lt;td&gt;39%&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Extraterrestrial) Education. Other natives of the planet Exxor do not have superpowers.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; The Wonder Twins made their debut on the &lt;b&gt;All-New Super Friends Hour&lt;/b&gt; well before variations of the characters appeared in print. Treated as junior members of the Justice League, they did not participate in &lt;b&gt;Challenge of the Superfriends&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-5310742421583083204?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/5310742421583083204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/wonder-twins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5310742421583083204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5310742421583083204'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/wonder-twins.html' title='WONDER TWINS'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SkTy8eDn2lI/AAAAAAAABO4/fer8veAmvvY/s72-c/1201557600_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-7456396540853050253</id><published>2009-06-20T16:08:00.000-07:00</published><updated>2009-08-22T00:20:04.439-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wonder Twins'/><title type='text'>GLEEK</title><content type='html'>Sex: Male&lt;br /&gt;Age: Gleek turns 6 years old in the episode "Invasion of the Space Dolls" from the 1980s.&lt;br /&gt;Level: 4 (non-sentient)&lt;br /&gt;&lt;br /&gt;As their pet space-monkey Gleek, routinely accompanies the &lt;a href ="http://superfriendstats.blogspot.com/2009/06/wonder-twins.html"&gt;&lt;b&gt;Wonder Twins&lt;/b&gt;&lt;/a&gt; on missions. He usually stays out of the way during combat, but performs simple tasks to assist. Much of the time, Gleek instinctively knows what the Wonder Twins would like him to do.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouWjDb1M-I/AAAAAAAABew/rbHsBQo8kOs/s1600-h/200px-Gleek_1.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouWjDb1M-I/AAAAAAAABew/rbHsBQo8kOs/s320/200px-Gleek_1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5371552509531075554" /&gt;&lt;/a&gt;&lt;b&gt;Body Power:&lt;/b&gt; Gleek can stretch his tail up to 6" in length. Using his to tail to lift objects or attack (as HTH) requires one action. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Equipment:&lt;/b&gt; Gleek often carries a pail to transport Zan (when he turns to water), while Jayna (as an eagle) flies the trio during adventures. &lt;br /&gt;&lt;br /&gt;Weight: 20 lbs.&lt;br /&gt;Basic Hits: 1&lt;br /&gt;Agility Mod.: +8&lt;br /&gt;&lt;br /&gt;Strength: 10&lt;br /&gt;Endurance: 10&lt;br /&gt;Agility: 16&lt;br /&gt;Intelligence: non-sentient&lt;br /&gt;Ferocity: not applicable&lt;br /&gt;&lt;br /&gt;Hits Points: 2&lt;br /&gt;Power Points: 36&lt;br /&gt;Hit Mod. (1.0)(1.0)(1.6)(1.0)= 1.6&lt;br /&gt;Healing Rate: 0.25/day&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod.: +1&lt;br /&gt;&lt;br /&gt;Basic HTH Damage: 1 point&lt;br /&gt;Carrying Capacity: 20 lbs.&lt;br /&gt;&lt;br /&gt;Movement Rate: 36"&lt;br /&gt;Gleek's small size does not reduce his movement rate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-7456396540853050253?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/7456396540853050253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/gleek.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7456396540853050253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/7456396540853050253'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/gleek.html' title='GLEEK'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_ejtt-uqu2Qo/SouWjDb1M-I/AAAAAAAABew/rbHsBQo8kOs/s72-c/200px-Gleek_1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-5574092988802754690</id><published>2009-06-18T18:17:00.000-07:00</published><updated>2009-08-29T17:36:31.335-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Superman'/><title type='text'>SUPERMAN</title><content type='html'>Identity: Clark Kent (Kal-El)&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SjuGSpts4gI/AAAAAAAABOI/FMMNZDagfwg/s1600-h/1977superfriendsopening11.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SjuGSpts4gI/AAAAAAAABOI/FMMNZDagfwg/s200/1977superfriendsopening11.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5349016637425902082" /&gt;&lt;/a&gt;&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 10&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Body Power:&lt;/b&gt; Strength x 10&lt;br /&gt;&lt;br /&gt;In times of crisis, Superman can leverage himself against toppling buildings, collapsing bridges, runaway trains, and the like&amp;#8212;then push the massive objects back into place (or out of harm's way). Far exceeding his carrying capacity, such feats require one action and a save vs. his current Power score (d100). PR = 40 per attempt. This additional ability does not increase his Basic HTH Damage beyond 7d10.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Heightened Endurance B:&lt;/b&gt; +14&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Invulnerability:&lt;/b&gt; 30 points (does not protect against magic/psychic attacks or kryptonite weapons).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Flight:&lt;/b&gt; regular speed = 4,800 mph. (Saying, "Up, up, and away," is optional.) Superman can spend one action to shift to hyper-flight, traveling  480 x the speed of sound in the atmosphere. PR = 1/hour using regular flight or hyper-flight.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Independence from Atmosphere:&lt;/b&gt; This first-edition power applies to several members of the Super Friends who can breathe in outer space without Life Support or Adaption.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;6. Heightened Senses: &lt;br /&gt;A) Super Hearing:&lt;/b&gt; 1,800" range, requires one action per turn to focus his hearing in a specific direction. A successful Det. Danger roll can alert him to distant cries for help or sounds of disaster. PR = 0.&lt;br /&gt;&lt;b&gt;B) Infrared Vision:&lt;/b&gt; 1,800" range, uses include night vision and invisibility detection, requires one action per turn, PR =1.&lt;br /&gt;&lt;b&gt;C) Telescopic&lt;/b&gt; and &lt;b&gt;X-ray Vision:&lt;/b&gt; Requires one action to active each type of vision, and one action per turn to maintain. He can use them simultaneously. PR = 1/turn. Telescopic range = 18,000". X-ray Vision does not penetrate lead.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;7. Body Powers:  &lt;br /&gt;A) Heat Vision:&lt;/b&gt; = range = 160", attacks as as disintegration ray, 2d12 damage or heat-based special attacks (such as welding objects together), PR = 4. &lt;br /&gt;&lt;b&gt;B) Super Breath:&lt;/b&gt; range = 160", attacks as vibratory powers, 2d12 damage or special wind effects, PR = 4.&lt;br /&gt;&lt;b&gt;C) Cold Breath:&lt;/b&gt; range = 160", attacks as ice powers, special freezing effects, PR = 4.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Sjzs9GTFz8I/AAAAAAAABOY/27FmuotLKCY/s1600-h/csfme17.JPG.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/Sjzs9GTFz8I/AAAAAAAABOY/27FmuotLKCY/s200/csfme17.JPG.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5349410991816167362" /&gt;&lt;/a&gt;&lt;b&gt;8. Vulnerability:&lt;/b&gt; Each color of kryptonite affects Superman differently. None of Superman's powers can damage kryptonite directly, but lead protects him from kryptonite's effects.&lt;br /&gt;&lt;b&gt;A) Green Kryptonite:&lt;/b&gt; Superman instantly loses 6d10 power points when he comes within 2" of green kryptonite. If still in range at the end of the turn, the kryptonite will remove his heightened abilities and most super powers, and render him fatigued (see rules, p. 26).&lt;br /&gt;&lt;br /&gt;Episodes show that even when fatigued by kryptonite, Superman retains Independence from Atmosphere and weakened Heat Vision: range = 8", 1d12 damage, costs 4 hit points (when he is out of power points). &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fatigued Stats:&lt;/b&gt; Strength: 16, Endurance: 16, Hit Points: 27, Power Points: 0, Carrying Capacity: 313 lbs. (recalculated to 626, then halved while fatigued), BHTHD: 1d4 (recalculated, then halved), Movement: 24" (recalculated, then halved).&lt;br /&gt;&lt;br /&gt;If he continues to stay more than 2" away from green kryptonite, Superman regains his power points and hit points at the normal rate. His heightened abilities and other powers return after 1d6 minutes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;B) Red Kryptonite:&lt;/b&gt; Coming within 2" of red kryptonite, no matter how briefly, gives Superman a randomly determined  weakness at the end of the turn, even if he moves out of range by that time. An unusual mutation may accompany the weakness. The side effects wear off in 6d10 hours. Each piece of red kryptonite affects him differently, and each piece can affect him only once.&lt;br /&gt;&lt;b&gt;C) Blue Kryptonite:&lt;/b&gt; Staying within 1" of blue kryptonite cures Superman of the effects of an individual piece of red kryptonite at the end of the turn.&lt;br /&gt;&lt;br /&gt;Weight: 220 lbs.&lt;br /&gt;Basic Hits: 5&lt;br /&gt;&lt;br /&gt;Strength: 160&lt;br /&gt;Endurance: 30&lt;br /&gt;Agility: 16&lt;br /&gt;Intelligence: 18&lt;br /&gt;Charisma: 24&lt;br /&gt;Reactions from Good/Evil: +/- 4&lt;br /&gt;&lt;br /&gt;Hit Points: 435&lt;br /&gt;Power Points: 224&lt;br /&gt;Hit Mod. (11.0)(3.8)(1.6)(1.3) = 86.944&lt;br /&gt;Healing Rate: 4.5/day&lt;br /&gt;&lt;br /&gt;Accuracy: +2&lt;br /&gt;Damage Mod. +2&lt;br /&gt;&lt;br /&gt;Basic HTH Damage: 7d10&lt;br /&gt;Carry Capacity: 450,890 lbs. (approx. 225 tons)&lt;br /&gt;&lt;br /&gt;Movement Rates: 206" ground, 21,129" at standard flying speed&lt;br /&gt;&lt;br /&gt;Det. Hidden: 14%&lt;br /&gt;Det. Danger: 18%&lt;br /&gt;&lt;br /&gt;Inventing: 54%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SjtlaZv8hxI/AAAAAAAABN4/bBEP5gtc_lY/s1600-h/csfso10.JPG.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SjtlaZv8hxI/AAAAAAAABN4/bBEP5gtc_lY/s320/csfso10.JPG.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5348980486695585554" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (Extraterrestrial) Journalism/Broadcasting. &lt;br /&gt;&lt;br /&gt;When he was an infant, Kal-El's parents placed him in a rocketship moments before the destruction of their homeplanet Krypton. Raised on Earth as Clark Kent, he gained superhuman powers growing up under the planet's yellow sun and began fighting crime as Superboy in his teens. &lt;br /&gt;&lt;br /&gt;His archenemies include Lex Luther and Bizarro.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Superman belonged to every configuration of the Super Friends. Earning high charisma through his accomplishments over the years, Superman is the most revered member of the team.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-5574092988802754690?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/5574092988802754690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/superman.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5574092988802754690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/5574092988802754690'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/superman.html' title='SUPERMAN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ejtt-uqu2Qo/SjuGSpts4gI/AAAAAAAABOI/FMMNZDagfwg/s72-c/1977superfriendsopening11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-8408556418846856224</id><published>2009-06-17T00:28:00.000-07:00</published><updated>2009-09-05T23:02:20.370-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Atom'/><title type='text'>ATOM</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/Sjib1Tr-hSI/AAAAAAAABNA/mBm5iKAADkY/s1600-h/atom.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/Sjib1Tr-hSI/AAAAAAAABNA/mBm5iKAADkY/s320/atom.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5348195897622562082" /&gt;&lt;/a&gt;Identity: Ray Palmer&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 3&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Size Change/Smaller:&lt;/b&gt; This version of Atom usually stands from 1-foot to 3-inches tall, using movement to adjust his size. Atom can shrink down to 1" in height, but he does return to his original height. &lt;br /&gt;&lt;br /&gt;Scale: 1-inch&lt;br /&gt;Height Factor = 72 &lt;br /&gt;Weight Factor = .0000027&lt;br /&gt;Weight: .000486 lbs.&lt;br /&gt;&lt;br /&gt;Scale: 3-inches&lt;br /&gt;Height Factor = 24 &lt;br /&gt;Weight Factor = .000074 &lt;br /&gt;Weight: .01332 lbs.&lt;br /&gt;&lt;br /&gt;Scale: 1-foot&lt;br /&gt;Height Factor = 6&lt;br /&gt;Weight Factor = .004&lt;br /&gt;Weight: .72 lbs.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Body Power:&lt;/b&gt;  Atom can leap/glide upto 90" each turn regardless of his height, PR = 1. He calls this power his "Atomic Speed." Atom often travels by riding on someone's shoulder.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Physical Handicap: &lt;/b&gt;  At 3-inches tall (or smaller), Atom is much weaker than normal and must save vs. Strength (d20) to pull levers and move other hand-held objects. If a roll fails, he can try again. Standard HTH combat is not an option at this height.&lt;br /&gt;&lt;br /&gt;At 1-foot-tall, he boasts "Atomic Strength," sporting the full Carrying Capacity he would have at standard height and the ability to attack HTH. (He uses "Atomic Strength" during later guest appearances on &lt;b&gt;All-New Super Friends Hour&lt;/b&gt;.)&lt;br /&gt;&lt;br /&gt;Weight: 180 lbs. (standard height)&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength: 14&lt;br /&gt;Endurance: 13&lt;br /&gt;Agility: 18&lt;br /&gt;Intelligence: 18&lt;br /&gt;Charisma: 16&lt;br /&gt;Reactions from Good/Evil: +/- 2&lt;br /&gt;&lt;br /&gt;Hit Points: 17&lt;br /&gt;Power Points: 63&lt;br /&gt;Hit Mod. (1.2)(1.4)(1.9)(1.3) = 4.1496&lt;br /&gt;Healing Rate: 1.2/day&lt;br /&gt;&lt;br /&gt;Accuracy: +3&lt;br /&gt;Damage Mod: +3&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 364 lbs. (standard height and at 1-foot tall)&lt;br /&gt;Basic HTH Damage: 1d6 (standard height and at 1-foot tall)&lt;br /&gt;&lt;br /&gt;Movement Rates: 45" ground (standard height), 8" (1-foot tall), 2" (3-inches tall), 1" (1-inch tall), 90" gliding&lt;br /&gt;&lt;br /&gt;Det. Hidden: 14%&lt;br /&gt;Det. Danger: 18%&lt;br /&gt;&lt;br /&gt;Inventing: 54%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SjnDxVlABCI/AAAAAAAABNI/zkZGnLM7tHQ/s1600-h/191817-2014-114349-1-justice-league-of-am_super.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SjnDxVlABCI/AAAAAAAABNI/zkZGnLM7tHQ/s320/191817-2014-114349-1-justice-league-of-am_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5348521284852515874" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Physics. In the comics, Ray Palmer invented a shrinking lens that gave him superpowers.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; During his recurring guest spots on &lt;b&gt;All-New Super Friends&lt;/b&gt;, Atom was treated like a full member of the group. He did not appear in the &lt;b&gt;Challenge&lt;/b&gt; episodes. (The six-foot-tall Atom from an episode in the 1980s was one of the android decoys used to trick the Legion of Doom, who Atom never faced directly.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the comics, Atom joined the team in &lt;b&gt;Justice League of America #14&lt;/b&gt; (Sept. 1962).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-8408556418846856224?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/8408556418846856224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/atom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8408556418846856224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8408556418846856224'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/atom.html' title='ATOM'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ejtt-uqu2Qo/Sjib1Tr-hSI/AAAAAAAABNA/mBm5iKAADkY/s72-c/atom.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-8841602949660595183</id><published>2009-06-16T23:24:00.000-07:00</published><updated>2009-08-17T09:36:55.484-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Apache Chief'/><title type='text'>APACHE CHIEF</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SjiOlAk9AFI/AAAAAAAABM4/MXHdz_arkhk/s1600-h/250px-Apachechief.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://4.bp.blogspot.com/_ejtt-uqu2Qo/SjiOlAk9AFI/AAAAAAAABM4/MXHdz_arkhk/s320/250px-Apachechief.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5348181323963760722" /&gt;&lt;/a&gt;Identity: unrevealed&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;POWERS&lt;br /&gt;1. Heightened Senses (skill):&lt;/b&gt; Apache Chief uses d20 (not d100) on Det. Hidden rolls to track animals/opponents outdoors or to spot camoflagued wildlife.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Natural Weaponry (skill):&lt;/b&gt; +2 to hit, +4 damage.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Heightened Expertise:&lt;/b&gt; +4 to hit when he becomes giant-size.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Magical Spell&lt;/b&gt; with &lt;b&gt;Special Requirement:&lt;/b&gt; By uttering the word "Inyuk-chuk" (Big Man), he can grow to 50 feet tall. Height Factor = 8, Weight Factor = 512. His adjusted stats appear after the slash marks below. &lt;br /&gt;&lt;br /&gt;Treat a unique instance when he grows to cosmic proportions as "one-shot" invention (see rules, p. 40), as applied to magic spells (p. 14).&lt;br /&gt;&lt;br /&gt;Weight: 180 lbs. / 92,160 lbs. (approx. 46 tons)&lt;br /&gt;Basic hits: 4 / 1,844&lt;br /&gt;&lt;br /&gt;Strength: 18&lt;br /&gt;Endurance: 18&lt;br /&gt;Agility: 13 / 0&lt;br /&gt;Intelligence: 15&lt;br /&gt;Charisma: 15&lt;br /&gt;Reactions from Good/Evil: +/- 2&lt;br /&gt;&lt;br /&gt;Hit Points: 22 / 779&lt;br /&gt;Power Points: 64 / 51&lt;br /&gt;Hit Mod. (1.6)(2.2)(1.3/0.1)(1.2) = 5.4912 / 0.4224&lt;br /&gt;Healing Rate: 2 per day (standard size)&lt;br /&gt;&lt;br /&gt;Carrying Capacity: 687 lbs. / 351,683 lbs. (approx. 175 tons)&lt;br /&gt;Basic HTH Damage: 1d8 / 7d10&lt;br /&gt;&lt;br /&gt;Accuracy: +1 / -8 (not including nat. weaponry or height. expertise)&lt;br /&gt;Damage Mod.: +2 / -2 (not including nat. weaponry)&lt;br /&gt;&lt;br /&gt;Movement Rates: 49" / 288"&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 45%&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SjhwKrGy3FI/AAAAAAAABLo/EVueTRk5u1k/s1600-h/123218-28981-apache-chief_super.jpg"&gt;&lt;img style="display:block; :left; margin:0 10px 10px 0; text-align:center;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://3.bp.blogspot.com/_ejtt-uqu2Qo/SjhwKrGy3FI/AAAAAAAABLo/EVueTRk5u1k/s320/123218-28981-apache-chief_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5348147886174690386" /&gt;&lt;/a&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Agriculture Religion/Mysticism. As a young man, he received a pouch of magic dust as part of a bravery test. Gaining size-change powers as a result, he later became a member of the animated Justice League. &lt;br /&gt;&lt;br /&gt;It is unclear if the hero became a tribal chief himself or simply uses the title as a codename. His archenemy is &lt;b&gt;Giganta&lt;/b&gt; of the Legion of Doom.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Apache Chief made his debut during the &lt;b&gt;All-New&lt;/b&gt;/&lt;b&gt;Challenge&lt;/b&gt; era of the Super Friends. He is not a character in the mainline DC universe of the comics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-8841602949660595183?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/8841602949660595183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/apache-chief.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8841602949660595183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/8841602949660595183'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/apache-chief.html' title='APACHE CHIEF'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_ejtt-uqu2Qo/SjiOlAk9AFI/AAAAAAAABM4/MXHdz_arkhk/s72-c/250px-Apachechief.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3999337956018968803.post-2382738905501756743</id><published>2009-06-16T21:41:00.000-07:00</published><updated>2009-08-17T10:34:10.258-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Black Vulcan'/><title type='text'>BLACK VULCAN</title><content type='html'>Identity: unrevealed; he is not Jefferson Pierce (Black Lightning)&lt;br /&gt;Sex: Male&lt;br /&gt;Side: Good&lt;br /&gt;Level: 4&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SmEgb8lyPCI/AAAAAAAABUA/gfV5C_F8nM8/s1600-h/123209-112027-black-vulcan_large.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://1.bp.blogspot.com/_ejtt-uqu2Qo/SmEgb8lyPCI/AAAAAAAABUA/gfV5C_F8nM8/s320/123209-112027-black-vulcan_large.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5359600696040766498" /&gt;&lt;/a&gt;&lt;b&gt;POWERS&lt;/b&gt;&lt;br /&gt;&lt;b&gt;1. Lightning Control:&lt;/b&gt; 36" range, 2d8 damage, PR = 4. With special attacks, he can use his powers in more creative ways than described in the rules.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Body Power:&lt;/b&gt; Black Vulcan can fly by transforming the lower half (or all) of his body into electricity. Requires one action to activate, simultaneously triggering his Lightning defense, max. speed = 288 mph, PR = 4/hour. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Independence from Atmosphere:&lt;/b&gt; This first-edition power applies to several members of the Super Friends who can breathe in outer space without Life Support or Adaption.&lt;br /&gt;&lt;br /&gt;Weight: 180 lbs.&lt;br /&gt;Basic Hits: 4&lt;br /&gt;&lt;br /&gt;Strength; 16&lt;br /&gt;Endurance: 18&lt;br /&gt;Agility: 14&lt;br /&gt;Intelligence: 16&lt;br /&gt;Charisma: 15&lt;br /&gt;Reactions from Good/Evil: +/- 2&lt;br /&gt;&lt;br /&gt;Hit Points: 20&lt;br /&gt;Power Points: 64&lt;br /&gt;Hit Mod. (1.4)(2.2)(1.3)(1.2) = 4.8048&lt;br /&gt;Healing Rate: 2/day&lt;br /&gt;&lt;br /&gt;Accuracy: +1&lt;br /&gt;Damage Mod.: +2 &lt;br /&gt;&lt;br /&gt;Carrying Capacity: 531 lbs.&lt;br /&gt;Basic HTH Damage: 1d8&lt;br /&gt;&lt;br /&gt;Movement: 48" ground, 1,268" flying&lt;br /&gt;&lt;br /&gt;Det. Hidden: 12%&lt;br /&gt;Det. Danger: 16%&lt;br /&gt;&lt;br /&gt;Inventing: 48%&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Origin and Background:&lt;/b&gt; (American) Physics. Little is known about Black Vulcan before he joined the animated Justice League.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Membership Status:&lt;/b&gt; Black Vulcan first appeared during the &lt;b&gt;All-New&lt;/b&gt;/&lt;b&gt;Challenge&lt;/b&gt; era of the Super Friends. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SjnJB5g7A6I/AAAAAAAABNQ/18GZTwo1H1U/s1600-h/17855-2014-19959-1-justice-league-of-am_super.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: undefinedpx; height: undefinedpx;" src="http://2.bp.blogspot.com/_ejtt-uqu2Qo/SjnJB5g7A6I/AAAAAAAABNQ/18GZTwo1H1U/s320/17855-2014-19959-1-justice-league-of-am_super.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5348527066935133090" /&gt;&lt;/a&gt;Disputes with Black Lightning's creator, Tony Isabella, had prevented that character from appearing on the Super Friends, so the show introduced Black Vulcan instead. &lt;br /&gt;&lt;br /&gt;Though not part of the mainline DC universe in the comics, Black Vulcan of the TV series was the first African-American to join the Justice League in any genre.&lt;br /&gt;&lt;br /&gt;Black Lightning turned down his first invitation to join the group in &lt;b&gt;Justice League of America #173&lt;/b&gt; (Dec. 1979).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3999337956018968803-2382738905501756743?l=superfriendstats.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://superfriendstats.blogspot.com/feeds/2382738905501756743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/black-vulcan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2382738905501756743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3999337956018968803/posts/default/2382738905501756743'/><link rel='alternate' type='text/html' href='http://superfriendstats.blogspot.com/2009/06/black-vulcan.html' title='BLACK VULCAN'/><author><name>james</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ejtt-uqu2Qo/SmEgb8lyPCI/AAAAAAAABUA/gfV5C_F8nM8/s72-c/123209-112027-black-vulcan_large.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
